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The year of the Linux desktop

Name: linus 2011-12-28 3:53

2012 will be the year of the Linux desktop.

Discuss.

Name: Anonymous 2012-01-02 18:46

>>40
That's not really true
Yes it is. Indie devs claim their games and indie games in general are more ``artistic'' and have more ``meaning''.
but the whole thing is moot because it's been established that people are paying money for these games. The market doesn't subscribe to your taste and prejudices.
People are paying money for Angry Birds. Do you consider it the pinnacle of game design even with its inconsistent physics? The market usually decides on the lowest common denominator for entertainment. Or in the case of indie games it's mostly hipsters with no taste that don't want to buy Call of Duty or Angry Birds because they're popular so they praise games that aren't good and aren't popular either (Limbo, Braid, Super Meat Boy or even worse, shit like Passage).

Or let's look at books. The market doesn't subscribe to my taste and prejudices, it instead subscribes to the Twilight series and books about Design Patterns.

Name: Anonymous 2012-01-02 19:18

>>41
Where can I get Angry Birds for Linux (desktop)?—and do you know how many people are buying it?

You're not arguing anything relevant here. You're just bitching about games you don't like.

Name: Anonymous 2012-01-02 20:59

While we're talking about Linux games, Battle for Wesnoth is great.

Name: Anonymous 2012-01-03 3:15

>>42
You can play it in Chrome I think. Or just get it from a torrent site. I'm arguing it's a matter of taste, you're playing games that are inferior to games from 20 years ago.

Name: F r o z e n V o i d !!mJCwdV5J0Xy2A21 2012-01-03 3:23

>Buying games
people who "buy" games fuel the retard-oriented industry pumping shit titles like a chinese factory

Name: Anonymous 2012-01-03 3:35

>>45
I was hoping you were dead.

Name: Anonymous 2012-01-03 3:53

>>44
There's no accounting for taste, so tough. All the games you like suck worse than Angry Birds for some arbitrary reason I will not elaborate on.

Name: Anonymous 2012-01-03 4:04

>>47
That just tells me you have no taste. So enjoy being a lesser being than me.

Name: Anonymous 2012-01-03 4:09

>>47
For the record you acquire taste by playing more challenging and complex games, reading better books, (are you going to tell me "Learn Java in 24 hours" is better than SICP because the market decided it likes the first one more?) and watching better movies (is Transformers 3 better than Fight Club because it made more money? Or is Fight Club better because of some ``arbitrary reasons''?)

Name: Anonymous 2012-01-03 7:01

IT'S 2012 ALREADY AND STILL NO LINUX DESKTOP

Name: Anonymous 2012-01-03 7:38

>>48
implying you can objectively quantify taste
5/10.

>>50
Exactly. Linux will never get a desktop because desktops are not within Linux's scope.

Name: Anonymous 2012-01-03 8:01

>>51
Take your ``implying'' back to the imageboards, friend. Who would you rather discuss literature with? A university professor teaching English literature or a 15 year old girl who says Stephanie Meyer is the best author ever? In your opinion who has better taste?

This of course applies to games too. Who do you think knows best? Some hipsters praising indie games for being 2deep4u, a middle aged woman who has to fill her empty life with Farmville or some guy who really loves games and tries to find the very best games in the genres he likes and considers that indie games are inferior to games that came out 20 years ago (the most popular indie games seem to be platformers).

Name: Anonymous 2012-01-03 10:29

>>43
I haven't played that game for a year, but yeah, it's pretty good game.

Name: Anonymous 2012-01-03 11:03

>>52
Some hipsters praising indie games for being 2deep4u
and considers that indie games are inferior to games that came out 20 years ago
( ≖‿≖)

Name: Anonymous 2012-01-03 11:48

>>54
What does being old have to do with anything? Most good 2D action games came out on the NES/SNES/Megadrive, consoles released over 20 years ago. After that we got 3D games which is fine but since the popular indie games are platformers I thought I'd compare them to the pinnacle of the genre.

Super Mario World > Super Meat Boy, Braid and Limbo put together.

Name: Anonymous 2012-01-03 11:48

the first Alone In The Dark is 2deep4 most people these days

Name: Anonymous 2012-01-03 12:14

>>55
Lol so hipster (◔◡◔)

Name: Anonymous 2012-01-03 13:27

>>37
I know nothing about this, but I assumed it was developed independently and then handed over to MS for XBLA?

Name: Anonymous 2012-01-03 13:45

>>55
Super Meat Boy has shitty controls

Braid was about innovative gameplay, of course it was short, all games of that genre are (Portal1, TAG, hell, even P2 was short, and it was much much worse than the others mentioned). Didn't play Limbo, but if it's anything story driven, it'd be like comparing Doom to Penumbra or something.

The problem is they need more exploration games, and games where you repeatedly use simple concepts to explore diverse environments. When was the last time they had a good Super Mario World or Banjo Kazooie? Final Fantasy game that didn't require 1k hours of grinding or just bullshit mechanics to do well? HL2 game that required exploring and reasoning, or Unreal engine game that wasn't about greebling and shitty graphics.

As for the 2deep4u, most of inventive mechanics require creativity, but that creativity comes from depth and length of use, and most importantly, the LIMITATIONS of those mechanics, things which are extremely frowned upon in this casual era. I mean, I thought Bioshock was neat, but it's like, on the hardest mode I had way too many ingredients and bullets and upgrades and shit, the only difficulty was they enemies sometimes had tons of hp. It wasn't about creativity, it was about spamming the best weapon against them. Meanwhile in System Shock 2 your choices chose your gameplay for you, if you had the brains to figure out how the fuck you were supposed to get from here to there. Meanwhile in DE3 they GIVE YOU EXPERIENCE WHEN YOU STEALTH MODE. WHAT THE FUCK MAN, IT'S SUPPOSED TO BE A CHOICE, NOT THE CASUALIZED PRIMARY METHOD OF GAMEPLAY

Name: Anonymous 2012-01-03 13:46

>>59
Half Life game*

All of the HL2 games were bullshit

Name: Anonymous 2012-01-03 13:55

I play Fallout 3 hardcore style.

Pretty simple. No saving. No reloading. When you die, you die.

Also, your character must have flaws.

My first character, for example, was a pedophile. Whenever I reached a new outpost, the first thing I would do is look for little girls. I would follow them around, talk to them, try to look up their skirts, etc. I would learn their routines and where they lived. I would hide in their houses at night so I could watch them sleep.

So when I found little lamplight I almost didn't know what to do with myself. So many new playthings. Especially Bumble. Sweet little innoncent Bumble.

I wandered about for what seems hours, playing tag and investigating. Then I came across the girls bathroom.

I stared down at the filthy water in the toilet. This is it. This is where my sweet little Bumple peed.

I drank the radiated toilet water until my character died.

That's Fallout 3 hardcore style.

Name: Anonymous 2012-01-03 14:36

>>60
Why? I enjoyed them.

Name: Anonymous 2012-01-03 16:04

>>59
Braid was about innovative gameplay
The platforming was terrible. The time manipulation was neat but all the puzzles except one or two were far too easy.

Didn't play Limbo, but if it's anything story driven
I didn't think Braid was story driven but a lot of people did. Limbo is like Braid minus the cool time mechanic and minus those fragments of text you got between the worlds. So it's basically a shitty platformer with trial and error ``puzzles''. For example something kills you because you can't really anticipate everything and because it's hard to see clearly with the black & white graphics. You die and you are set back about  5 seconds and now you can easily avoid the obstacle. Of course I only played about half of it and even then I forced myself. It is so boring it's painful. One of the worst games I've played.

>>60
I thought they were good but not as good as the first one. It didn't have bunny hopping and it felt less adventurous somehow. I liked that in the first one there's you and the scientists, the military and the aliens from Xen and everyone is at war with each other. In HL2 you were against the Combine and that's about it. I still thought it was great but HL1 just blew my mind.

Name: Anonymous 2012-01-03 16:27

http://www.youtube.com/watch?v=GhaT78i1x2M
These are the indie developers I'm talking about. Someone on /v/ made a great comment about this:

>is living the dream of making a living by creating shitty retro platformers in his bedroom, eating junkfood all day, making his own work times etc.

>it's like i'm in a concentration camp

Name: Anonymous 2012-01-03 20:03

>>63
>The platforming was terrible.
Depends on how you define platforming. Mario is a platformer. Sonic is a platformer. They are incredibly different, in terms of gameplay, mechanics, and even intra-series games which largely shared the same mechanics but have to be modified from 2d/3d. Yet both are, and almost the archetypes there-of, platformers.

In pretty much all ways, Braid wasn't a platformer in the normal sense. It wasn't about jumping from here to there, or scaling an environment or anything. The platforms were part of the puzzle, they were never the focus of gameplay.

As for the difficulty, you're a retard. Everyone claims shit like that is easy, but it ALWAYS takes them HOURS to get through it. On the flip side, it requires THINKING, which for some people is easier than others. Yeah, it took me like 2.5-3.5 hours to get through Braid with all puzzle pieces, but that doesn't mean I didn't find the puzzles challenging. Some were easier, some harder, I don't get through it and think "durr I beat it quickly it couldn't've been hard or complicated". That kind of nigger bullshit is why we have games where all "difficulty" means is enemies have higher hp or you get less money and have to grind. Fuck your casualization of difficulty. Back in the day, difficulty involved two things, chain-memory and complexity. Little Nemo (especially the train level) is a great example of chain-memory. Deus Ex is a good example of complexity. Fuck man, even Final Fantasy 7 has far more complexity to bullshit difficulty than 90% of games these days.

Also to add, there's usually an easy way to tell if a game is easy: If it sucks. Video gaming is prized not for the difficulty, the graphics, the controls, but for the reaction it produces in the individual. Some people play for what's commonly considered fun, like Farmville or bust-a-move clones, these people could be getting by with reading or book or organizing books. With the less common but more gaming accurate definition of fun, something isn't fun because it's enjoyable, something is fun because it forms an extension of your mind. You KNOW the game, you UNDERSTAND the rules and implications, the goal is carrying them out, despite your human wrongness. A good game can be defined as the one in which it causes the development of a new reasoning framework which the player can understand and integrate, to form a new way of think which may never be useful, but the act of extending existing frameworks, determining which methods of analyses are worthwhile, accurate, or even reliable with each of our human limitations, regardless of whether or not we like what we're doing, that is what gaming is about. A good analogy is why faggots constantly go full Autism over things, they don't understand eachothers manners of thinking, so they will inherently hold one programming language over another, and the only reason is because it's one they understand with little effort, they don't have the ability to change their mind.

Name: Anonymous 2012-01-04 4:36

>>65
Depends on how you define platforming.
I define it as something that, after 25 years, is maybe a little more complex than in the original Super Mario Brothers. In Braid it is not. You cannot miss jumps so any thrill you might have gotten from platforming is gone.

As for the difficulty, you're a retard. Everyone claims shit like that is easy, but it ALWAYS takes them HOURS to get through it.
You could say the same thing about Portal 2, that doesn't make it a hard.

On the flip side, it requires THINKING, which for some people is easier than others.
That's the thing. Most people say they finished it in an afternoon. That's a warning sign about the difficulty right there.

Yeah, it took me like 2.5-3.5 hours to get through Braid with all puzzle pieces, but that doesn't mean I didn't find the puzzles challenging.
I think you mistake challenging for finding a puzzle, not figuring out the second you see it but about 1-2 minutes later.

That kind of nigger bullshit is why we have games where all "difficulty" means is enemies have higher hp or you get less money and have to grind.
Stop playing games where you have to grind then. As for the increased HP of enemies it's fine as long as it isn't absurd and slows the game down considerably.

Some people play for what's commonly considered fun, like Farmville or bust-a-move clones, these people could be getting by with reading or book or organizing books.
Everyone plays for fun. Absolutely no one plays games to get bored. In the case of Farmville it's played because people are on Facebook a lot and it's an incredible simple game. They could go on to play more complex games like Super Mario Brothers and even more complex games after that but most of them won't because this kind of complexity scares their feeble minds. And look at how popular iOS games are if you want proof that people don't want complexity. Fucking casuals.

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