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The year of the Linux desktop

Name: linus 2011-12-28 3:53

2012 will be the year of the Linux desktop.

Discuss.

Name: Anonymous 2012-01-03 20:03

>>63
>The platforming was terrible.
Depends on how you define platforming. Mario is a platformer. Sonic is a platformer. They are incredibly different, in terms of gameplay, mechanics, and even intra-series games which largely shared the same mechanics but have to be modified from 2d/3d. Yet both are, and almost the archetypes there-of, platformers.

In pretty much all ways, Braid wasn't a platformer in the normal sense. It wasn't about jumping from here to there, or scaling an environment or anything. The platforms were part of the puzzle, they were never the focus of gameplay.

As for the difficulty, you're a retard. Everyone claims shit like that is easy, but it ALWAYS takes them HOURS to get through it. On the flip side, it requires THINKING, which for some people is easier than others. Yeah, it took me like 2.5-3.5 hours to get through Braid with all puzzle pieces, but that doesn't mean I didn't find the puzzles challenging. Some were easier, some harder, I don't get through it and think "durr I beat it quickly it couldn't've been hard or complicated". That kind of nigger bullshit is why we have games where all "difficulty" means is enemies have higher hp or you get less money and have to grind. Fuck your casualization of difficulty. Back in the day, difficulty involved two things, chain-memory and complexity. Little Nemo (especially the train level) is a great example of chain-memory. Deus Ex is a good example of complexity. Fuck man, even Final Fantasy 7 has far more complexity to bullshit difficulty than 90% of games these days.

Also to add, there's usually an easy way to tell if a game is easy: If it sucks. Video gaming is prized not for the difficulty, the graphics, the controls, but for the reaction it produces in the individual. Some people play for what's commonly considered fun, like Farmville or bust-a-move clones, these people could be getting by with reading or book or organizing books. With the less common but more gaming accurate definition of fun, something isn't fun because it's enjoyable, something is fun because it forms an extension of your mind. You KNOW the game, you UNDERSTAND the rules and implications, the goal is carrying them out, despite your human wrongness. A good game can be defined as the one in which it causes the development of a new reasoning framework which the player can understand and integrate, to form a new way of think which may never be useful, but the act of extending existing frameworks, determining which methods of analyses are worthwhile, accurate, or even reliable with each of our human limitations, regardless of whether or not we like what we're doing, that is what gaming is about. A good analogy is why faggots constantly go full Autism over things, they don't understand eachothers manners of thinking, so they will inherently hold one programming language over another, and the only reason is because it's one they understand with little effort, they don't have the ability to change their mind.

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