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The year of the Linux desktop

Name: linus 2011-12-28 3:53

2012 will be the year of the Linux desktop.

Discuss.

Name: Anonymous 2012-01-03 13:45

>>55
Super Meat Boy has shitty controls

Braid was about innovative gameplay, of course it was short, all games of that genre are (Portal1, TAG, hell, even P2 was short, and it was much much worse than the others mentioned). Didn't play Limbo, but if it's anything story driven, it'd be like comparing Doom to Penumbra or something.

The problem is they need more exploration games, and games where you repeatedly use simple concepts to explore diverse environments. When was the last time they had a good Super Mario World or Banjo Kazooie? Final Fantasy game that didn't require 1k hours of grinding or just bullshit mechanics to do well? HL2 game that required exploring and reasoning, or Unreal engine game that wasn't about greebling and shitty graphics.

As for the 2deep4u, most of inventive mechanics require creativity, but that creativity comes from depth and length of use, and most importantly, the LIMITATIONS of those mechanics, things which are extremely frowned upon in this casual era. I mean, I thought Bioshock was neat, but it's like, on the hardest mode I had way too many ingredients and bullets and upgrades and shit, the only difficulty was they enemies sometimes had tons of hp. It wasn't about creativity, it was about spamming the best weapon against them. Meanwhile in System Shock 2 your choices chose your gameplay for you, if you had the brains to figure out how the fuck you were supposed to get from here to there. Meanwhile in DE3 they GIVE YOU EXPERIENCE WHEN YOU STEALTH MODE. WHAT THE FUCK MAN, IT'S SUPPOSED TO BE A CHOICE, NOT THE CASUALIZED PRIMARY METHOD OF GAMEPLAY

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