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MMORPG

Name: Anonymous 2011-08-27 1:10

How hard is to code a mmo?

Name: Anonymous 2011-08-27 1:15

You'll never be able to do it, if that's what you're asking.

Name: Anonymous 2011-08-27 1:23

it's easy.

Name: Anonymous 2011-08-27 1:26

Use Facebook API, problem solved.

Name: Anonymous 2011-08-27 1:32

>>1
Incredibly easy. The real problem is business model, recurring costs and server maintenance.

Name: Anonymous 2011-08-27 4:08

There was a french postman  http://en.wikipedia.org/wiki/Ferdinand_Cheval who built a castle all by himself
Nothing is impossible without perseverance.

Name: Anonymous 2011-08-27 4:22

A 2D MMO with circles and squares? A year or more.

Just the engine for a modern 3D MMO will take you decades.

Name: Anonymous 2011-08-27 4:27

>>6
Nothing is impossible without autism.

Name: Anonymous 2011-08-27 4:31

>>7
Plenty of free engines available for download. Why reinvent the wheel?

Name: Anonymous 2011-08-27 6:31

>>9
Because a game engine isn't something you can buy off the shelf (despite what average game development shop #16 might have you believe).

There is a reason all open source MMO's (and game engines in general) are steaming piles of shit.

Name: Anonymous 2011-08-27 6:43

>>10
Of course, only /prog/-level programmers can design a WoW-Killer

Name: Anonymous 2011-08-27 6:46

>>11
I'm a /prog/ level programmer. I don't talk with you Indians in IT consulting, I don't read your ``development magazine'' with new releases I saw two years ago. I don't need to go to a club full of fat smelly people to watch enterprise presentations all over again. I've got fuckin' live feed torrents of the newest lectures you haven't even heard of, and hard copies of SICP being shipped to my house so I can pray the Sussman. Go read your ``VB.NET Tutorial'' on MSDN, I'm downloading SIGGRAPH doujinshi and reading the fucking raws.
You keep wearing your ``geek'' T-shirts and shit, socializing with your weeaboo friends. I'll be walking by, Anonymous. You'll never know that a Knight of the λ-calculus, an EXPERT PROGRAMMER, had passed you by, because I suppress my power level.

Name: Anonymous 2011-08-27 7:06

>>11
The red herring isn't helpful. Next to nobody can design a WoW killer, notice that I said it would take decades to write a 3D MMO engine.

Once game performance no longer important and companies can develop a bloated one size fits all engine that isn't slow as fuck, it might be possible- nobody will give a fuck by then.

Name: Anonymous 2011-08-27 11:53

>>10
You are forgetting that all proprietary game engines are also piles of shit.

btw Ogre ain't bad.

Name: Anonymous 2011-08-27 12:20

>>13
it would take decades to write a 3D MMO engine.
You're exaggerating.

Name: Anonymous 2011-08-27 12:24

>>10

Actually, I think open source engines are generally shit because of the mentality that everything needs to be globbed together rather than letting a project split into different, potentially incompatible versions. With little reason to make arbitrary games interoperable, such a policy is an unneeded hindrance.

Name: Anonymous 2011-08-27 12:52

>>16
Well-said.

It irritates me that decoupling of code is considered a special feature that takes special effort. I blame C++.

Name: Anonymous 2011-08-27 16:10

>>15
man-decades, yes.

Don't change these.
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