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MMORPG

Name: Anonymous 2011-08-27 1:10

How hard is to code a mmo?

Name: Anonymous 2011-08-27 12:24

>>10

Actually, I think open source engines are generally shit because of the mentality that everything needs to be globbed together rather than letting a project split into different, potentially incompatible versions. With little reason to make arbitrary games interoperable, such a policy is an unneeded hindrance.

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