Haskell and OpenGL
Name:
Anonymous
2011-07-15 11:35
How can I manage it easily?
Name:
Anonymous
2011-07-15 11:45
Using Haskell with OpenGL is like pouring a cup of molten iron into your anus, and without the good parts.
Name:
Anonymous
2011-07-15 11:59
OpenGL is inherently stateful.
Name:
Anonymous
2011-07-15 12:10
If functional languages are so great, how come they can't do graphics?
Name:
The Sussman
2011-07-15 12:30
>>4
Because I
don't have ``
time''.
Name:
Anonymous
2011-07-15 13:29
Use a LOGICAL language. Like Prolog.
Name:
Anonymous
2011-07-15 13:41
>>4
because graphics are inherently stateful.
Really the screen and keyboard are the evil ones.
Name:
Anonymous
2011-07-15 14:13
HaskellGL is a thing.
Consider functional reactive programming.
Then stab yourself in the face and use C.
Name:
Anonymous
2011-07-15 14:21
>>8
I just read a tutorial about that thing, and they use immediate mode and every single function starts with do. What the fuck.
Name:
Anonymous
2011-07-15 14:32
>>8,9
Yeah, immediate mode is obsolete. What the fuck is HaskellGL doing using obsolete interfaces from OpenGL.