Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon.

Pages: 1-

Haskell and OpenGL

Name: Anonymous 2011-07-15 11:35

How can I manage it easily?

Name: Anonymous 2011-07-15 11:45

Using Haskell with OpenGL is like pouring a cup of molten iron into your anus, and without the good parts.

Name: Anonymous 2011-07-15 11:59

OpenGL is inherently stateful.

Name: Anonymous 2011-07-15 12:10

If functional languages are so great, how come they can't do graphics?

Name: The Sussman 2011-07-15 12:30

>>4
Because I don't have ``time''.

Name: Anonymous 2011-07-15 13:29

Use a LOGICAL language. Like Prolog.

Name: Anonymous 2011-07-15 13:41

>>4
because graphics are inherently stateful.

Really the screen and keyboard are the evil ones.

Name: Anonymous 2011-07-15 14:13

HaskellGL is a thing.

Consider functional reactive programming.

Then stab yourself in the face and use C.

Name: Anonymous 2011-07-15 14:21

>>8
I just read a tutorial about that thing, and they use immediate mode and every single function starts with do. What the fuck.

Name: Anonymous 2011-07-15 14:32

>>8,9
Yeah, immediate mode is obsolete. What the fuck is HaskellGL doing using obsolete interfaces from OpenGL.

Don't change these.
Name: Email:
Entire Thread Thread List