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Haskell and OpenGL

Name: Anonymous 2011-07-15 11:35

How can I manage it easily?

Name: Anonymous 2011-07-15 14:13

HaskellGL is a thing.

Consider functional reactive programming.

Then stab yourself in the face and use C.

Name: Anonymous 2011-07-15 14:21

>>8
I just read a tutorial about that thing, and they use immediate mode and every single function starts with do. What the fuck.

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