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Java+OpenGL demonstration help

Name: Anonymous 2011-06-04 16:39

Should I use JOGL or LWJGL?

Can any of you provide example code for simple things, maybe some classic demo effects?  (e.g. sinescrollers, rotating/zooming 2D and 3D shapes, etc.)

Name: Anonymous 2011-06-04 18:29

As far as I am aware, finding tutoral-level work of JOGL for learning is as easy as finding standard OpenGL examples.  I don't know much about LWJGL and how it compares as a library.

And don't even bring up Java3D.  You have to pull teeth to find online examples of anything more complex than basic shape composition and manipulation.

Name: Gavin 2011-06-04 20:10

Go for LWJGL, tis the best Java games library at the moment (used by games like Minecraft and Spiral Knights) and provides so much more then just a simple binding to OpenGL (it also does OpenAL, OpenCL, Controllers and provides a native rendering window).

For LWJGL example codes check out the lwjgl wiki (wiki.lwjgl.org) for a nice intro tutorial.

Name: Anonymous 2011-06-06 11:30


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