Can any of you provide example code for simple things, maybe some classic demo effects? (e.g. sinescrollers, rotating/zooming 2D and 3D shapes, etc.)
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Anonymous2011-06-04 18:29
As far as I am aware, finding tutoral-level work of JOGL for learning is as easy as finding standard OpenGL examples. I don't know much about LWJGL and how it compares as a library.
And don't even bring up Java3D. You have to pull teeth to find online examples of anything more complex than basic shape composition and manipulation.
Go for LWJGL, tis the best Java games library at the moment (used by games like Minecraft and Spiral Knights) and provides so much more then just a simple binding to OpenGL (it also does OpenAL, OpenCL, Controllers and provides a native rendering window).
For LWJGL example codes check out the lwjgl wiki (wiki.lwjgl.org) for a nice intro tutorial.