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Collision Detection in rotating rectangles

Name: Anonymous 2011-05-04 23:24

Hi, it's my first time on /prog/. I just made a method for doing collision detection in rotating rectangles. It hurt me to create, and it is beautiful. I just thought you should know.

Name: Anonymous 2011-05-04 23:54

How interesting.  I'm near completion of testing on a module for doing collisions with triangular surfaces in three-dimensions after considerably exhaustive manipulation possibilities.  It was easy to make; it runs efficiently.

Name: Anonymous 2011-05-04 23:55

Under 5 seconds on Google to find code someone else has already done. Enjoy inventing thr wheel.

Name: Anonymous 2011-05-05 0:25

>>3
I can understand why companies would want to make sure their programmers aren't reinventing things that other people have already made - to save time.

But for an individual programmer, knowing how to create certain programs is great for the learning process so he/she can create even MORE creative programs themselves. Curiosity and exploration are perhaps the most important characteristics of a good hacker.

Name: Anonymous 2011-05-05 0:43

>>4
You're a moron.

Name: Anonymous 2011-05-05 1:08

>>5
You're a moron.

Name: Anonymous 2011-05-05 1:49

>>-1
You're a moron.

Name: Anonymous 2011-05-05 3:29

>>1-
You're a moron.

Name: Anonymous 2011-05-05 4:37

I'm not a group of rectangle, I'm single rectangle with rotation of 1000 rectangles, I'm single polygon with rotation of 1000 polygons, I'm single colliding object with rotation of 1000 colliding objects, so you are right, it's a collision detection for a group of rotating rectangles, but it was only I with rotation of 1000 rectangles.

Name: Anonymous 2011-05-05 4:54

>>9,8,7,6,5,4,3,2,1
You're a moron.

Name: Anonymous 2011-05-05 4:55

>>9
Anyway, I know you are really shocked about my rotation, my collisions, my speed, my rectangularity and entire collision detection.

It's a simple rule. You collide, I collide, that's all. You stop, I don't stop. It's a rule, rule #1 (My Rules as I rule to collision, you should know it already...)

Name: Anonymous 2011-05-05 5:24

>>1-11,13-
You'r all an morans

Name: Anonymous 2011-05-05 5:35

oh no you le didn't

Name: Anonymous 2011-05-05 8:13

>>10
You forgot your -O3 -fmerge-all-quotes.

>>13
You forgot your cyanide.

Name: Anonymous 2011-05-05 9:47

>>14
you forgot your ADD/ADHD/autism/Asperger's syndrome medications

Name: Brain Frog 2011-05-05 9:54

you forgot Poland

Name: Anonymous 2011-05-05 9:58

penis

Name: Anonymous 2011-05-05 10:13

Making your own collision detection code and seeing that your world starts to have some sort of physics is indeed great.

Name: Anonymous 2011-05-05 14:53

>>9
whats the original version of this

Name: Anonymous 2011-05-05 20:20

>>9
You have to admit that comodo hacker wasn't so bad -- only at English.

Name: Anonymous 2011-05-06 6:49

>>9
I fucking love you. Please post more!

Name: Brain Frog 2011-05-06 7:13

Name: Anonymous 2011-05-06 8:48

I'm a single the Sussman with satori of 1000 the Sussmans.

Name: Anonymous 2011-05-06 10:55

>>22

                    catch (Exception)
                    {
                        i1++;
                    }


lol

Name: Anonymous 2011-05-06 12:18

>>22
OKAY YOU FUQIN ANGERED NOT A GROUP OF EXPERT PROGRAMMERS, BUT A SINGLE EXPERT PROGRAMMER WITH THE EXPERTISE OF 1000 EXPERT PROGRAMMERS, A SINGLE ENTERPRISE TURKEY DEVELOPER WITH THE SYNERGY OF 1000 ENTERPRISE TURKEY DEVELOPERSDEVELOPERSDEVELOPERSDEVELOPERS

Name: Anonymous 2011-05-06 12:23

>SYNERGY OF 1000 ENTERPRISE TURKEY DEVELOPERS

Name: Autistic Duck 2011-05-06 13:03

>>26
What i picture is a cubicle filled with alot of big flumsy birds pecking at keyboards in unison.

Name: Anonymous 2011-05-06 15:35

>>25 nice!
>>27 You are surprisingly close to the truth.

Name: Anonymous 2011-05-06 16:38

I love this thread.

Name: Anonymous 2011-05-07 2:55

IRC FOR EXPERT PROGRAMMERS

Server:  whatisthiscomputer.dyndns.org
Channel: #trollchat

Name: 超級脂肪燃焼弾 2011-05-31 3:31

Name: 黒金剛 2011-05-31 3:35


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