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Collision Detection in rotating rectangles

Name: Anonymous 2011-05-04 23:24

Hi, it's my first time on /prog/. I just made a method for doing collision detection in rotating rectangles. It hurt me to create, and it is beautiful. I just thought you should know.

Name: Anonymous 2011-05-04 23:54

How interesting.  I'm near completion of testing on a module for doing collisions with triangular surfaces in three-dimensions after considerably exhaustive manipulation possibilities.  It was easy to make; it runs efficiently.

Name: Anonymous 2011-05-04 23:55

Under 5 seconds on Google to find code someone else has already done. Enjoy inventing thr wheel.

Name: Anonymous 2011-05-05 0:25

>>3
I can understand why companies would want to make sure their programmers aren't reinventing things that other people have already made - to save time.

But for an individual programmer, knowing how to create certain programs is great for the learning process so he/she can create even MORE creative programs themselves. Curiosity and exploration are perhaps the most important characteristics of a good hacker.

Name: Anonymous 2011-05-05 0:43

>>4
You're a moron.

Name: Anonymous 2011-05-05 1:08

>>5
You're a moron.

Name: Anonymous 2011-05-05 1:49

>>-1
You're a moron.

Name: Anonymous 2011-05-05 3:29

>>1-
You're a moron.

Name: Anonymous 2011-05-05 4:37

I'm not a group of rectangle, I'm single rectangle with rotation of 1000 rectangles, I'm single polygon with rotation of 1000 polygons, I'm single colliding object with rotation of 1000 colliding objects, so you are right, it's a collision detection for a group of rotating rectangles, but it was only I with rotation of 1000 rectangles.

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