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XNA Textbooks that don't suck?

Name: Anonymous 2011-02-11 23:14

Hi /prog/,

I picked up a book on XNA (Oreilly) and it's difficult to follow. The author pretty much expects you to know about XNA before you learn even the fundamentals of XNA. It's one of those books that just lists a bunch of code you should paste to achieve a certain goal followed by an incredibly brief and inadequate explanation as to WHY he does what he does.

I'm trying to learn XNA without ANY knowledge of XNA beforehand. Is there any book I can read for an absolute beginner to start in XNA? Preferably ones that tell me WHY they're coding a certain way instead of just what they're coding in that way.

(I've already been coding in C# btw. Also XNA 4.0 is preferred since they've discontinued support in anything below it.)

Name: Anonymous 2011-02-12 2:55

[anonymous][sage][expert][upcase]no exceptions[/upcase][/expert][/sage][/anonymous]

Name: Anonymous 2011-02-12 5:18

>>2
[bbcode][failure][now][meme][/meme][/now][/failure][/bbcode]
Fuck off

Name: Anonymous 2011-02-12 13:06

Please don't use XNA. Use something portable. C#'s one redeeming quality is that it runs on CLR.

Name: Anonymous 2011-02-12 17:00

>>4

Ok sure. I'll just run out and buy a book on [The current language you're using], I'm sure it's much better. I'm fine with it really. I totally don't care about wasting all that time learning C# just to not use it.

Name: Anonymous 2011-02-12 17:03

>>5
No, you misread! Please use C#. Just not XNA.

Name: VIPPER 2011-02-12 17:27

>>4
Use something portable. C#
portable C#
I bet you are that monoJEWS dude.

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