Name: Anonymous 2011-02-11 23:14
Hi /prog/,
I picked up a book on XNA (Oreilly) and it's difficult to follow. The author pretty much expects you to know about XNA before you learn even the fundamentals of XNA. It's one of those books that just lists a bunch of code you should paste to achieve a certain goal followed by an incredibly brief and inadequate explanation as to WHY he does what he does.
I'm trying to learn XNA without ANY knowledge of XNA beforehand. Is there any book I can read for an absolute beginner to start in XNA? Preferably ones that tell me WHY they're coding a certain way instead of just what they're coding in that way.
(I've already been coding in C# btw. Also XNA 4.0 is preferred since they've discontinued support in anything below it.)
I picked up a book on XNA (Oreilly) and it's difficult to follow. The author pretty much expects you to know about XNA before you learn even the fundamentals of XNA. It's one of those books that just lists a bunch of code you should paste to achieve a certain goal followed by an incredibly brief and inadequate explanation as to WHY he does what he does.
I'm trying to learn XNA without ANY knowledge of XNA beforehand. Is there any book I can read for an absolute beginner to start in XNA? Preferably ones that tell me WHY they're coding a certain way instead of just what they're coding in that way.
(I've already been coding in C# btw. Also XNA 4.0 is preferred since they've discontinued support in anything below it.)