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OpenGL question

Name: Anonymous 2011-01-01 2:18


I'm using VBOs to render my scene of about ~20k tris yet i'm getting ~50fps.

I've look at other peoples results and i always see people talking about how they get 100k++ tris with 500+ fps most of the time when doing VBOs

For my matrix manipulation i still use the immediate mode, could that be the problem?

Name: Anonymous 2011-01-01 2:29

linuxfag detected

use a real OS lol

Name: Anonymous 2011-01-01 3:28

By default Linux uses software rendering, as video accelerator drivers are proprietary.

Name: Anonymous 2011-01-01 3:31

>>3
Anyway, "~20k tris yet i'm getting ~50fps" is slow even for modern software renderers, so linux sucks. I remember Unreal Tournament 2004 ran in SW nearly as fast as in hardware.

Name: Anonymous 2011-01-01 3:47

>>4
This mean that its hardware acceleration was SHIT. No, really. We have HW acceleration for a reason. And "running as fast as SW" is not it.

Name: Anonymous 2011-01-01 3:51

>>5
http://transgaming.com/business/swiftshader/faq
2) Exactly how fast is SwiftShader?
SwiftShader performance can vary significantly depending on the exact CPU and system being used as well as the application being tested. For example, on a modern quad-core Core i7 CPU at 3.2 GHz, the SwiftShader DirectX® 9 SM 3.0 demo scores 620 in 3DMark06, surpassing most integrated graphics hardware.

Name: Anonymous 2011-01-01 4:00

OP here, no i'm not a linux fag... this is on windows.

Name: Anonymous 2011-01-01 4:01

Name: Anonymous 2011-01-01 4:03

>>7
OpenGL on windows sucks(AERO!). Switch to linux.

Name: Anonymous 2011-01-01 4:57

>>2,8
back to /g/, faggot

Name: Anonymous 2011-01-01 7:08

>>6
surpassing most integrated graphics hardware
Thus >>5-san's point still holds.

Name: Anonymous 2011-01-01 7:35

I've never been trolled this badly before. 11/10 DEFINITELY WOULD RAGE AGAIN

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