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Procedural Generation

Name: Anonymous 2010-08-26 4:50

Does /prog/ know anything about procedural generational? Specifically terrain generation in video games, I've been playing Dwarf Fortress and Minecraft and I've been wondering what kind of algorithms they use to create such detailed worlds, especially Dwarf Fortress.

Name: Anonymous 2010-08-26 5:17

Read SICP

Name: Anonymous 2010-08-26 5:22

Durd durd durd; it's pretty easy.

Name: Anonymous 2010-08-26 5:57

According to an interview with the guy who made it, Dwarf Fortress generates climates, hights, wilderness maps with http://en.wikipedia.org/wiki/Diamond-square_algorithm then calculates what kind of biomes there are with those values (like warm, low, peaceful = desert.)

Name: Anonymous 2010-08-26 6:20

Perlin Noise and Simplex Noise are two methods of procedurally generating content that you want to look into OP.

Name: Anonymous 2010-08-26 10:15

>>5

Name: Anonymous 2010-08-26 14:14

Let's hope >>1 never hears about this:
http://www.infinity-universe.com/Infinity/index.php

Name: Anonymous 2010-08-26 21:21

sorce code for many rogue-likes is freely available.

Name: Anonymous 2010-12-17 1:31

Are you GAY?
Are you a NIGGER?
Are you a GAY NIGGER?

If you answered "Yes" to all of the above questions, then GNAA (GAY NIGGER ASSOCIATION OF AMERICA) might be exactly what you've been looking for!

Name: Anonymous 2010-12-22 22:58

Don't change these.
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