Does /prog/ know anything about procedural generational? Specifically terrain generation in video games, I've been playing Dwarf Fortress and Minecraft and I've been wondering what kind of algorithms they use to create such detailed worlds, especially Dwarf Fortress.
According to an interview with the guy who made it, Dwarf Fortress generates climates, hights, wilderness maps with http://en.wikipedia.org/wiki/Diamond-square_algorithm then calculates what kind of biomes there are with those values (like warm, low, peaceful = desert.)
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Anonymous2010-08-26 6:20
Perlin Noise and Simplex Noise are two methods of procedurally generating content that you want to look into OP.