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Procedural Generation

Name: Anonymous 2010-08-26 4:50

Does /prog/ know anything about procedural generational? Specifically terrain generation in video games, I've been playing Dwarf Fortress and Minecraft and I've been wondering what kind of algorithms they use to create such detailed worlds, especially Dwarf Fortress.

Name: Anonymous 2010-08-26 6:20

Perlin Noise and Simplex Noise are two methods of procedurally generating content that you want to look into OP.

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