Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon.

Pages: 1-

Physics Engine

Name: Anonymous 2010-05-26 16:42

Is there a good tutorial/walkthrough/pdf explaining how to write your own? (preferred C++)

i want to start developing a game engine and thought i have a shitty render engine and i'd start the physics one to test stuff out..

opinions?

Name: Anonymous 2010-05-26 16:47

Opinions? Use a pre-existing one. It is better than yours.

Name: Anonymous 2010-05-26 16:56

If you want to make one of your own: Check out some other peoples source code for engines and see how they did it. Then make your own. (ie, see how the implementations of certain things can be done)

If you intend to use it for games: Get someone elses open engine and use that. It's likely better than yours.

Name: Anonymous 2010-05-26 17:13

Read SICM.

Name: Anonymous 2010-05-26 17:15

>>2-4
I agree with these posts.

Name: OP 2010-05-26 17:39

cheers 3 i will look and extrapolate methods from other source codes.

I'm only doing it for fun/practice, I'm sure a pre-existing one is going to be better than mine, but niggah be trippin' if he thinks i ain't gone do it myself..

Name: Anonymous 2010-05-26 19:16

>>7

Will you release it?
And if so under what license? I prefer the Goatse Prostate License.

Name: Anonymous 2010-05-26 20:21

>>7
that post is recursive.

Name: Anonymous 2010-05-26 20:24

>>8
No, it's not.

Name: Anonymous 2010-05-26 20:33

>>1
Step 1: Learn Physics

Name: Anonymous 2010-05-26 21:16

>>10
That's what >>4-san said.

Name: Anonymous 2010-05-27 2:12

http://frictionalgames.com/forum/forum-28.html

this game engine is open source

Name: Anonymous 2010-05-27 8:43

>>12
cheers brah

Name: Anonymous 2010-05-27 9:42

Name: Anonymous 2010-12-25 18:01

Name: Anonymous 2011-02-04 14:27

Don't change these.
Name: Email:
Entire Thread Thread List