HOW I HACK WIFE?!?!!!11
haha, just kidding.
i'm trying to get into programming, but i can't find many good guides for complete beginners such as myself. (using Python, heard it was relatively easy)
what is a good (and fun) tutorial to start learning to use Python?
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Anonymous2010-03-22 7:21
The Pleasure of Being Cummed Inside, by Google.
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Anonymous2010-03-22 7:22
Read SICP.
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Anonymous2010-03-22 7:47
>>1
You have three basic options:
1)Commit suicide - I'd not do that, because you'd definitely make sad all the people who're loving you. At least your parents.
2)Go to college (programming) -> find a job in software company.
3)Work and make some money. Then you can program.
You should probably learn a few languages in the rough order of their conception, in order to gain a rough idea of the evolution of computing as well as to gain a better relationship with your machine.
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Anonymous2010-03-22 16:35
google 'python ebook torrent'
download
look through books you just downloaded
choose one you like
>>13
Mostly functional. Lambda/closures can be considered fairly OO, but it's a bit different from objects in other OO languages, although you could use closures to emulate a full-on object system if you wish, albeit, if you were actually implementing a full-on object system, you might want to store objects in slightly more lightweight data containers(closures can be thought of as internally containg a function pointer and a vector of values and/or pointers. Making it more generic/lightweight would mean making it into a simple structure, without the function pointer, but if you wanted to do something like a funcallable object, you'd just end up back where you started: closures).
>>14-15
Whoa. Serious answers.
And thanks; I actually was expecting to read SICP sooner or later, and I picked up a copy yesterday.
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Anonymous2010-03-22 18:32
>>15 Lambda/closures can be considered fairly OO, but it's a bit different from objects in other OO languages
I'm curious as to what you mean exactly when you say "fairly OO".
>>17
They can be used to represent objects, but they are general constructs, so when you use them, you just think of them as a function object most of the time. Of course they can also be used to implement full-on object systems, if that's what you want, but I think of them as more general things, like in C, you can use structures to represent objects, but that doesn't make structures themselves OO unless you use them in an OO context. You could make networks of closures to represent inheritance, or you could add a virtual method table to a structure to implement single-dispatch object systems in C, but those are just one of their many uses.