>>30
If you would have read the text beside the image then they would state that they tried to make a pattern but failed in the end (lower left corner).
But the purple and blue tiles are being rotated as much as the other ones.
The one thing I haven't implemented yet would be that the green and aqua tiles should be flipped horizontally sometimes.
I don't think this is a good algorithm for tiling textures in a game, because as
>>27 mentioned there is a lot of high level repetition.
The main difference is that in games they do not care whether the tiles could be tiled periodically they just don't want to.
Whereas the mathematical approach here is that there should be no way to tile these ones in a periodical manner.
This is why I don't try to randomize this. They should break down their periodicity anyway.(Assumed they are designed properly).
The blue tiling will be repetitive but this repetition is because of the corners. Repetitions other than that should break down quickly.
I don't think I will be able to write a renderer because I don't now ANYTHING about graphical stuff(A bit winAPI but thats it).