Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

Aperiodic Tile-based Platform Game

Name: Anonymous 2010-01-23 6:21

Has it ever been written, a platform game that uses an aperiodic tileset?

Name: Anonymous 2010-01-25 20:54

>>5
There are aperiodic square tiles, i.e. Wang tiles. The Wikipedia article on them has references on their use in texture generation:

http://en.wikipedia.org/wiki/Wang_tile

The reason they aren't useful is because it takes a lot of processing power to compute the tiling. If I tell you, get me the tile at (25,35). What is it? You've either got to do a whole lot of work to calculate it, or you have to store the whole grid on disk and load it into memory. If your grid is small of course the overhead is negligible, but then what was the point of using aperiodic tiles?

Newer Posts
Don't change these.
Name: Email:
Entire Thread Thread List