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Coding a TBS

Name: Anonymous 2010-01-18 2:15

Hey /prog/, I want to code a Turn-Based Strategy(TBS) game, I've coded some small things in the past, like pacman, tetris, and mario clones. They all turned out fine, and I kind of knew where to start with all of them, but for my current challenge I have no idea. I sat down and wrote a map generator and then had no idea what to do after it.

So I thought I would start demoing things, like working out how I want movement to work and then working out how I want combat to work in separate files. But, I'm just lost. Please oh followers of the great Sussman, help me.

Name: Anonymous 2010-01-18 2:43

Play a few TBSes and try to figure them out?

Name: Anonymous 2010-01-18 2:56

i'm a little perplexed at the notion that you'll be working out your ideas in code. video games are ultimately a visual medium. shouldn't you be thinking visually first?

Name: Anonymous 2010-01-18 3:27

Just join some open source project. There are plenty that could always use help of some sort.

Name: Anonymous 2010-01-18 4:01

You can either join the Wesnoth project, or use it to get an idea for your own project. Their source is available. Look them up.

Name: Anonymous 2010-01-18 4:43

Name: Anonymous 2010-01-18 4:49

>>3

How would one work out an idea visually? You mean drawing out the game and then working backwards or, making a use case?

Name: Anonymous 2010-01-18 12:40

>>7
Err, yeah. Again, it's a visual medium. Visualize how you want the interface to look and function. (Especially for a strategy game, which appear to present more graphic design and wayfinding problems than other genres.)

Name: Anonymous 2010-11-13 19:19

Name: Anonymous 2010-12-24 2:32

Name: Anonymous 2011-01-31 21:04

<-- check em dubz

Name: Anonymous 2011-02-03 8:07


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