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RPG collaboration

Name: Anonymous 2009-12-12 6:45

Well we all laughed at FV's strategy game colloboration Velox et Astrum, but take a look at this. You may have heard of the RPG series known as ``Broken Sword''. And a small team of ~15 people managed to make a sequel to Broken Sword 2.

http://brokensword25.com/news/news.htm

Just think what we can accomplish instead of making poitnless spam threads.

Name: Anonymous 2009-12-24 14:47

>>162
the main thing in a JRPG is always content.
The main thing in a JRPG is always the combat system.

Anyway,  I had been thinking about making a RPG myself lately, my ideas are somewhat like this:

* Touhou theme so we can skip backgrounds and everything.  Has a non-zero chance of having music and graphics made for us.
* Traditional overhead view, etc. etc., like Dragon Quest 1.
* Traditional turn-based combat system.  Romancing SaGa concepts can be imported to make the combat fun.

And here are the aces which will make the game fun to play:
* Epick Rogue-like dungeon crawls.
* Epick boss fights.
* Epick Rogue-like amount of loot from enemies (like Angband).

I have not yet figured out how to make such amounts of loot play with a classic JRPG turn-based combat system.

Name: Anonymous 2009-12-24 15:05

>>173
I wish I knew what any of that meant.

Name: Anonymous 2009-12-24 15:17

>>172
Yes another RPGMaker because it's easy and, you know, possible for a bunch of disorganized anons to get it working.

A rogue-like is crazy in my opinion. A huge advantage of doing a JRPG is that combat and exploration are completely disjoint, so it lends itself well to splitting up work.

Also, who cares about quality content? Just grab a simple CC tileset and character sprite, and make up a random world map. That's plenty good enough to call a game.

Name: Anonymous 2009-12-24 15:19

I very much agree with >>173-chan. A rich magic item system is easy and fun to write, and can give even the shittiest game a lot of depth. Let's do that.

Also we still haven't figured out a language yet. Python?

Name: Anonymous 2009-12-24 15:21

>>176
ONE WORD THE FORCED INDENTATION OF CODE THREAD OVER

Ruby is much more kawaii desu

Name: Anonymous 2009-12-24 15:47

I'm doing my bits in Go.  You guys can do the rest in Ruby if you want.

Name: Anonymous 2009-12-24 16:20

Ruby is not portable. Use C.

Name: Anonymous 2009-12-24 16:24

>>179
If people aren't too stupid to write conformant & portable C then I would like to contribute.

Name: Anonymous 2009-12-24 16:26

>>179
Use C.
U MENA HASKAL???

Name: Anonymous 2009-12-24 17:25

Just use the damn Python.  It's your best shot at getting anything (portable, GUI-oriented) off the ground before /prog/ completely forgets about this next week.

Name: Anonymous 2009-12-24 19:08

>>182
[quote]GUI-oriented[/quote]
Oh gosh. Op, don't you ever listen to anyone from this kind.

Name: Anonymous 2009-12-24 19:21

>>183
[quote]
Oh gosh. Op, don't you ever listen to anyone from this kind.

Name: Anonymous 2009-12-24 20:58

>>180
Longtime C coder here, it's not a matter of stupid; it's a matter of time. I know it takes me a lot longer to get things done in C than in Python. There's just no point in doing it in C.

Name: Anonymous 2009-12-24 21:04

>>185
Yes but some people are clueless and write horribly non-conformant and unportable code just because they have never even thought of it.

Name: Anonymous 2009-12-26 21:27

>>182
>Python
>best

what the fuck am I reading

Name: Anonymous 2010-12-24 2:46

Name: Anonymous 2011-02-03 5:33


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