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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: Anonymous 2009-07-23 3:25

>>534
FV would disqualify python because it's not compiled to native code, and py2exe because it's actually a wrapper for python + .pyc.
He disqualified more worthy languages which compile to native code, just because the generated code isn't packaged in an executable, but in a pseudo-object file(containg native code) + a small(90KB) loader/memory mapper executable (and you can pack both the "pseudo-object file" and loader in one executable).
MSVC++ and GCC are also disqualified by him, because they have "runtimes".

He doesn't understand that neither has any speed cost, or inconvenience to the user(unless done wrong).

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