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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: Anonymous 2009-07-23 2:38

>>274
See this is EXACTLY what I mean when I say you haven't done one lick of research. YOU CAN PACKAGE PYTHON CODE INTO A STANDALONE EXE. We used to do it all the time at my old company when we packaged our tools for external studios. The tool is called - wait for it - py2exe.

Second of all, are you really under the impression that you can package this game into one executable? Where are you gonna put all the media? You're gonna distribute this as a giant 3 gig EXE file? Are you on crack?

If you want to do that, why isn't the EXE file just an installer, like, hey, EVERY GODDAMN GAME IN EXISTENCE? Have you ever installed a video game? Even open source games, they all have installers.

So if you're sending down a package of media files anyway, what's one extra file python.dll in the package?

Seriously, your "no DLLs" rule is the most asinine language decision criteria I have *ever* seen *anyone* make. No halfway competent engineer would ever consider that when making a language decision. You're just incompetent.

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