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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-22 2:46

I still say you should write the game in Python. You have not given one single valid reason why you wouldn't use it.
NO player shall ever install a runtime, it will be a single native executable file.
Python is disqualified because its runtime/interpreted system(Even if its has merits at RAD it has too much baggage).
Also, Python is slow, FIOC, and its principle of "one-way-to-do-it" limits flexibility and artistic freedom(anti-hacking/anti-creativity).The common answer for Python deficiencies is unsurprisingly "create a library in C and link it".

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