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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: Anonymous 2009-07-22 16:04

>>495
The UPX loader does remain in memory (Section UPX1), and the program does not depend on it.

SBCL.exe itself is a loader ( about 90KB if you strip debug symbols (easy 2 minute task), the official build is 2MB only because is includes the debug symbols ), it loads the core into memory and provides Garbage Collection, and some exception handling code. It would be possible to move the GC and Exception handling part into the image, but it's nothing that important. You keep forgetting that the .core file contains native code too, and the code is ran directly after loading.

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