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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: Anonymous 2009-07-19 4:36

>>36
Call it Buddha on the Cross

Name: Anonymous 2009-07-19 4:38

>>40
Seriously make your game a mod of warcraft III.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 4:44

>>41 as previously mentioned religious terms shouldn't be prominent in the game. Its about science fiction settings.
>>42 The game would not be mod or fork of another game. If your game has desirable qualities you should point out these qualities and post suggestions on how to incorporate them into the game. All such suggestions would have to be reworked to be compatible with game engine and general codebase(if they are deemed to be useful/interesting for the game).


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Name: Anonymous 2009-07-19 4:46

>>43
Saint Mary and 5 pillars of Trinity Ganesha

Name: Anonymous 2009-07-19 4:51

Space Raiders

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 4:52

>>44 You should rework these into suitable names like: Pillars of Trilithium Gates
which could incorporated easily into game setting(as e.g. some scenario-only imperial base structure). 



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The great moral question of the twenty-first century is this: if all knowing, all culture, all art, all useful information can be costlessly given to everyone at the same price that it is given to anyone; if everyone can have everything, anywhere, all the time, why is it ever moral to exclude anyone?

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 4:54

>>45 Multiple copyright issues http://en.wikipedia.org/wiki/Space_Raiders_%28disambiguation%29
Name is unsuitable to the game as it would not center on pirates or space piracy.


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Free flow of information is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on information flow will soon burst with freedom and vitality, but the free nation gradually constricting its grip on public discourse has begun its rapid slide into despotism. Beware of he who would deny you access to information, for in his heart he dreams himself your master.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 5:34

Lets discuss which language platform are not suitable in principle for this project.
In my opinion .Net/Java/scripting languages are not sufficient.
 A native code compiler which produces optimized x86 assembly(or any other assembly which would be a bonus if the game would be ported) is essential. 



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The plot thickens.

Name: Anonymous 2009-07-19 6:33

Galactic Anus Haxers!

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 6:40

>>49 Any sexual context/term/innuendo is inappropriate as a title. You can be a founder of an ingame clan with this name if you wish however.


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Bureaucracy destroys initiative. There is little that bureaucrats hate more than innovation, especially innovation that produces better results than the old routines. Improvements always make those at the top of the heap look inept.

Name: Anonymous 2009-07-19 6:52

>>50
ingame clan

IHBT

Name: Anonymous 2009-07-19 7:26

Jesus Fucks Mary

Name: Anonymous 2009-07-19 8:11

I'm only seeing about a third of the posts here, can someone fill me in without being completely earnest?

Name: Anonymous 2009-07-19 8:18

>>53
! wants to make a 3D RTS game that's set in space.

Name: Anonymous 2009-07-19 8:50

>>54
NO THANK YOU

Name: Anonymous 2009-07-19 8:59

>>55
He actually wants /prog/ to write it or help him write/design it. I bet ANONIX would be complete before he manages to reach his goal, but I won't stand in his way.

I doubt this project could succeed if it were started by a random, more experienced /prog/rider, much less by Mr. Void.

There could be a chance of success if someone experienced starts doing major work on the project, and gets other people to help as he goes, but in this case, it will probably be as effective as his compression algorithms, which is considerably much less coding work* than writing a full-fledged game.

* - Theoretical/formal analysis work not included.

Name: Anonymous 2009-07-19 9:03

>>56
Mrs. Void
I agree though, asking /prog/ to help with anything to do with programming is like talking to a blind man about Monet. It's better for one to go it alone and ask about the odd thing one gets stuck on, instead of `Hey let\'s us all do this'.

Name: Anonymous 2009-07-19 9:07

>>57
When was the nuptials?

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 9:39

So, #1 is mostly settled. Name of the project is Radiance.
#2 choosing a Language/Library platform from which we will code the project.



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While the easiest way in metaphysics is to condemn all metaphysics as nonsense, the easiest way in morals is to elevate the common practice of the community into a moral absolute.

Name: Anonymous 2009-07-19 9:48

Javascript

Name: Anonymous 2009-07-19 9:57

>>58
Oh you.

Name: Anonymous 2009-07-19 10:02

C#

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 10:13

>>60,62 Both are interpreted languages. We need something that generates native assembly.



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Better than a thousand hollow words

Name: Anonymous 2009-07-19 10:34

>>63
You masturbate over Sepples so much, stop asking /prog/ to say things until you get the one you want and just come out with it straight away instead of pseudopatronising us.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 10:44

>>64 But 'until you get the one you want' could be any language which fits the criteria.
You just need reasons to justify its use. Simply shouting C#,c#,C# isn't going to convince anyone.



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A different conception of society, very different from that which now prevails, is in process of formation.

Name: Anonymous 2009-07-19 10:48

>>65
Fine. I'll do point 2 so we can let this thread die quicker:

Sepples.
OpenGL for graphics (or OpenGL-based engine, see Wikipedia for a list and pick one yourself).

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 10:50

>>66 Any reason to justify its use?

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Name: Anonymous 2009-07-19 10:53

>>67 Quit toying with me.

Sepples for its known wide usage in professional games programming. OpenGL because it's 3D and supported on a wide range of hardware. Also, both are platform-independent.

Name: Anonymous 2009-07-19 10:55

Clearly it should be written in D.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 11:00

>>68 wide usage Popularity doesn't mean anything.
OpenGL isn't exclusive to C++ see http://en.wikipedia.org/wiki/OpenGL#Bindings
OpenGL  because it's 3D It has to be 3D, otherwise its not qualifies.
supported on a wide range of hardware. with varying degrees of support : my video card support less then half of those new OpenGL functions.
I don't see any valid argument here.

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Knowledge or Power are not Wisdom

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 11:01

>>69 present your arguments and reasons in favor.



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What Djisktra thinks of machines that could think is as relevant today as Algol Programmer's Guides

Name: Anonymous 2009-07-19 11:09

>>70
Quit being a cunt, remember this is /prog/ helping you achieve your goals. I'm not seeing your posts any more.

Name: Anonymous 2009-07-19 11:16

>>70
Actually I'd say that popularity inside of a massive industry does count for something. You're like a creationist saying that the adoption of evolution by 99.84% of the American Scientific community counts for nothing.

There are a lot of software developers who understand how to code and they choose to use C++ above all else. C++ has been amazingly well documented, has incredible libraries and support just for game development alone. Because other language can use a certain hardware toolkit it doesn't mean it's up to the task of being a competitor to C++ for game development. Fuck, I'm sure someone has made OpenGL support for brainfuck.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 11:18

>>72 You don't present any valid argument.
Example for valid argument:
1.language X has fast learning curve and would be easy for most of /prog/ to learn.
2.language Z has little memory overhead and will not ruin game's performance.
3.language Y has very expressive syntax which can be used to construct game components (example of practical use). 

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Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 11:21

>>73 Wide usage in the industry is NOT equivalent to wide usage on /prog/.
Forget about industry,enterprise and "BEST PRACTICES" for a moment.


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The genius of culture is to create an ontological system so compelling that what is inside and outside of a person are viewed as of a piece, no seams and patches noticeable.

Name: Anonymous 2009-07-19 11:26

The natural choice is SICP Algorithmic Programming Language or SAPL for short.
 Its fast(proven by science), very easy to learn(proven by MIT), and above all it has all the features of LITHP syntax and none of security risks of sepples.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 11:30

>>76 I suppose you have some valid points. Security risks of C++ are well known and Scheme is geared for beginners.
Contender #1 Scheme, accepted.
Any other suggestions?

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Why do you insist that the human genetic code is "sacred" or "taboo"? It is a chemical process and nothing more. For that matter -we- are chemical processes and nothing more. If you deny yourself a useful tool simply because it reminds you uncomfortably of your mortality, you have uselessly and pointlessly crippled yourself.

Name: Anonymous 2009-07-19 11:46

Scheme seems to have OpenGL support.
http://practical-scheme.net/

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 11:49

>>78 Yes, i noticed this on http://en.wikipedia.org/wiki/OpenGL#Bindings
Language choice is however a serious matter and i'm waiting for more suggestions on languages.


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When despotism has established itself for ages in a country, as in France, it is not in the person of the king only that it resides. It has the appearance of being so in show, and in nominal authority; but it is not so in practice and in fact. It has its standard everywhere. Every office and department has its despotism, founded upon custom and usage. Every place has its Bastille, and every Bastille its despot. The original hereditary despotism resident in the person of the king, divides and sub-divides itself into a thousand shapes and forms, till at last the whole of it is acted by deputation. This was the case in France; and against this species of despotism, proceeding on through an endless labyrinth of office till the source of it is scarcely perceptible, there is no mode of redress. It strengthens itself by assuming the appearance of duty, and tyrannises under the pretence of obeying.

Name: Anonymous 2009-07-19 12:27

I'd suggest Java or C# but seeing as the majority here adopted the hate for languages that don't ask you to reinvent the wheel by providing time-proven API's I'm not sure that's something /prog/ would appreciate me doing.

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