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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: Anonymous 2009-07-22 11:37

>>382
3. Is the process of installing compiler,copying code from /prog/, compiling and testing it cumbersome for chosen compiler/
toolkit system? (ideally this should be usable in half-hour for anyone browsing here, and without manual installation routines)

Do you realize that someone has to know the language before they code in it? If someone already knows the language, they already have it setup, or could have it setup easily if they wanted to contribute. No language can be disqualified over such trivial issues.

You can't expect someone who has never used a language to produce any good code in it.

What you should be worried about is not how many minutes it takes for someone to get a development environment setup, but how many skilled coders are there in /prog/ that know the language and are willing to contribute to your project. Do you think /prog/ is filled with programmers who know Haskell, Scheme, Lisp, Factor well enough  and are willing to contribute?

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