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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-22 11:28

>>380 I have no special concern for post volume. I can express myself in whatever time i wish.
Its not like we're running out of paper. Now, I'd like to check those competitors to >>364:
Haskell,Forth and Scheme( C++ compilers are mostly C compatible).
1.Are they VMs/Interpreters/runtime systems?
2.Can we produce code easily in them, without having to debug each line?
3.Is the process of installing compiler,copying code from /prog/, compiling and testing it cumbersome for chosen compiler/
toolkit system? (ideally this should be usable in half-hour for anyone browsing here, and without manual installation routines)

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...and that if one steps back into abstracted considerations derived without respect to such concerns, an understanding of the qualities of musical uniqueness will continue to be suppressed in favor of generalizations, which at best evoke a vague sense of what a piece may be doing, perhaps in common with some other pieces, but not what one piece is doing, all by itself.

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