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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-22 4:41

Language    Syntax Ease Speed Libs Bugs Total
 -----------------------------------------------------------------------------
#1 Scheme 6           7      7        5      8    :33 Points
#2 Haskell  8           5      9        8      9    :39 Points
#3 Lisp       6          9      7        8      8    :38  Points
#4 C           5          6     10      10      3    :34 Points
#5 C++      4         7      9.7     10      3    :33.7 Points
#6 JS         7         10     4        3       5     :29 Points (disqualified - interpreted/runtime system)
#7 Python  6         8       3        7        8   :32 Points(disqualified - interpreted/runtime system)
#8 APL      10       1        5        2       2     :19 Points(disqualified - interpreted/runtime system)
#9 Forth   9         3        8        6       9     :35 Points
#10SMTalk 7       5        4        4       8      :28 Points(disqualified - interpreted/runtime system)
>>280 Inserting (developers/designers/(people in general)) names into the game is bad manner. It could be called plasma gun(which is more realistic then ``liquiefied' vacuum) which is far more descriptive of its function.

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