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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: Anonymous 2009-07-22 4:25

I think we should add FPS elements to the game. Like, when player immobilizes the enemy ship and lowers its shield, he can board the ship and either try to capture it or to destroy vital mechanisms. He can use a lot of different weapons, pistols, submachineguns, shotguns, lazers, rocket launchers and so on, with several different weapons in each class, for example there are standard pump shotguns, double-barelled shotguns (damage++, spread++, reload--), combat shotguns (speed++, damage--) and so on. Also he can use a unique weapon that is like a flametrower, only uses liquiefied vacuum (aka frozen void), that freezes enemies and sucks out air around them creating implosions. Player can equip an additional frozen void storage, that increases his reserves from 75 to 200 units, but slows him somewhat. Also he can use frozen void to enhance damage of almost all types of ammunition, like for example frozen voided buckshot also freezes enemies.

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