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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: Anonymous 2009-07-21 1:09

>>245 here again,

Just to amend to this a little, the whole speed issue here is entirely irrelevant. Those bechmarks are for 'highly optimized' lisp, which is kind of the complete opposite of 'rapid prototyping', so your arguments for such are moot. The biggest reason to choose a high-level language is, as I was saying earlier and >>245 repeated:

that the coders are doing it purely for fun, and they both like the languages they are using.

Nobody around here seems to like Python but it's far and away the obvious choice. Just look:

http://langpop.com/

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