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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: Anonymous 2009-07-20 4:29

>>139
It's not wishful thinking. It's an example to show that memory leaks are highly unlikely to crash a program. Like I said before, a considerable memory leak can be detected and fixed faster than a small memory leak. A small memory leak can be safely ignored.

>>142
If your testing is flawed then you'll have bugs no matter what language you use or how many tools you test your code with.

>>149
>They are also slower then compiled languages.
You obviously don't know what a runtime is. What makes you even think you're in any position of deciding what a valid argument is for choosing one language or library over another? I'm also certain you've never written a single line of neither Scheme nor C.
What's so wrong about runtimes, anyway? An automated installer can take care of installing any necessary libraries. You'll have to install *some* library, anyway, so I don't see what so wrong about it.

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