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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: Anonymous 2009-07-20 3:00

>>134
You do know that memory leaks only crash a program if they become serious enough, right? For example, allocation in 32-bit Windows XP fails when the program has allocated 2 GiB. Following my previous example, a program with a 100 MiB memory footprint leaking 600 bytes per second would take 20 days and 16 hours to crash. The leaked memory would be more likely to remain in virtual memory so this would be true even for a system with less than 2 GiB of RAM.

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