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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: Anonymous 2009-07-20 2:35

>>123
When I say "fuck up" I don't mean in design. I mean in efficiency. You have to really try to write a game in C/++ that is so horridly slow overall that has to be scrapped completely.
The worst case scenario is that one or two modules are using a less-than-ideal algorithm (e.g. pathfinding) and need to be redesigned.

Any memory leak sizable enough to cripple a program in a short period can be measured by a system monitor and tracked down by seeing at which point the memory should be freed but isn't.

As an example, a game that leaks memory at around 300-600 bytes per second (a little over 1-2 MiB per hour) but has a memory footprint of 100 MiB is perfectly acceptable.

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