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Video game language / tutorials

Name: Anonymous 2009-07-15 18:16

I'm looking to code a simple adventure game, perhaps like the original LoZ. Which languages would be good for someone with a little bit of coding experience to accomplish this? Where would I find examples and tutorials for not only coding the mechanics, but doing things like importing graphics and sprites? Any help is appreciated.

Name: Anonymous 2009-07-15 18:21

NO EXCEPTIONS

Name: Anonymous 2009-07-15 19:11

I would recommend Instant.EXE

Name: Anonymous 2009-07-15 21:25

Game Maker

Name: Anonymous 2009-07-15 21:27

I'm sick of this game programming bullshit.
Has the average age of /prog/ suddenly shifted to 14 or something?

Name: Anonymous 2009-07-15 21:29

>>5
Schools out and the kiddies want to learn them some games

Name: Anonymous 2009-07-15 22:08

>>5
Yeah jeez I guess I should have thrown in something about dreaming that a girl made physical contact with me, huh?

Name: Anonymous 2009-07-15 22:32

>>7
This isn't /r9k/

Name: Flea Turd Operator 2009-07-16 4:59

>>8
Are you sure?

Name: Anonymous 2009-07-16 5:14

>>8
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Name: Anonymous 2009-07-16 9:28

>>1
Which languages would be good for someone with a little bit of coding experience to accomplish this?
None, games are hard.

Where would I find examples and tutorials for not only coding the mechanics, but doing things like importing graphics and sprites?

The internet.

Name: Anonymous 2009-07-16 13:28

>>1
Python + Pygame

Name: Anonymous 2009-07-16 14:07

Experiment with C++ and SDL.
Write little stuff first, perhaps do some simple classes and functions that you can reuse or rework in your final game.
Like some code that loads a sprite from an image file, a sprite manager, then code a simple application where you move sprites around.
Don't start too big.

Name: Anonymous 2009-07-16 16:26

>>13
Write little stuff first, perhaps do some simple classes and functions that you can reuse or rework in your final game.
code reuse with C++
oh you.

Name: Anonymous 2009-07-16 23:39

hahaha C++ code reuse hahaha

I literally laughed out loud at that.

Name: Anonymous 2009-07-17 2:11

download allegro

then google allegro tutorial

Name: Anonymous 2009-07-17 2:28

>>14,15
Not >>13 , but you'll notice he said "reuse", not "code reuse". As I understand it, he was talking about copy-pasting stuff, not the OO meaning of "code reuse".

Name: Anonymous 2009-07-17 6:03

>>1

First thing you should do is AIM BIG! First game you should make should be 100x better than WoW and 1000x bigger. Mesh in Counter-Strike with the competitiveness of Starcraft. Each model should be made in 100% realism. Write down your game in notepad then all you need to do is grab a C compiler and then compile it and bam you have a fucking awesome game, sell for millions of dollars!

Name: Anonymous 2009-07-17 6:29

>>18
This is why I still come here, thank you.

Name: Anonymous 2009-07-17 12:45

First game you should make should be 100x better than WoW
That's not too hard.

Name: Anonymous 2009-07-17 12:52

>Game Maker

OH YOU

Name: Anonymous 2009-07-17 14:09

>> >>First game you should make should be 100x better than WoW

>> That's not too hard.

That's pong.

Name: Anonymous 2009-07-18 20:57

>>22
Pong overdoes that estimate by a few orders of magnitude.

Especially Pong 2000 or whatever was Atari's rehashed attempt. In fact I'm gonna download that now, yes, yes...

Name: Anonymous 2010-11-25 16:58


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