I'm looking to code a simple adventure game, perhaps like the original LoZ. Which languages would be good for someone with a little bit of coding experience to accomplish this? Where would I find examples and tutorials for not only coding the mechanics, but doing things like importing graphics and sprites? Any help is appreciated.
Experiment with C++ and SDL.
Write little stuff first, perhaps do some simple classes and functions that you can reuse or rework in your final game.
Like some code that loads a sprite from an image file, a sprite manager, then code a simple application where you move sprites around.
Don't start too big.
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Anonymous2009-07-16 16:26
>>13 Write little stuff first, perhaps do some simple classes and functions that you can reuse or rework in your final game. code reuse with C++ oh you.
>>14,15
Not >>13 , but you'll notice he said "reuse", not "code reuse". As I understand it, he was talking about copy-pasting stuff, not the OO meaning of "code reuse".
First thing you should do is AIM BIG! First game you should make should be 100x better than WoW and 1000x bigger. Mesh in Counter-Strike with the competitiveness of Starcraft. Each model should be made in 100% realism. Write down your game in notepad then all you need to do is grab a C compiler and then compile it and bam you have a fucking awesome game, sell for millions of dollars!