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Guido van rossum: Someone mailed me SICP...

Name: Anonymous 2009-05-19 1:31

Name: Anonymous 2009-05-19 1:31

Goddammit, /anux/. Which one of you haxxed goofed the floof?

Name: Anonymous 2009-05-19 1:41

Ironically, the Scheme mailing list seems to be using Python software.

Name: Anonymous 2009-05-19 2:13


'-._                  ___''...___
    `.__           ,-'   ||  _____ \
        `''-------'      __  ( . )  `._     JUST AS
                        |  |  `-'      (     PLANNED!
                        |__ `-.,        \
                           `'''--,[=]    \
                             \___________)
   ................._                  /
                     `-.._         _.-'
                          `'-----''

Name: HAHAHaruhi !6mHaRuhies 2009-05-19 2:51

I hope he likes it. Especially the bookmark.
http://img65.imageshack.us/img65/8270/sicpsnake.jpg

Name: Anonymous 2009-05-19 6:23

I went of proggit earlier and literally came with delight at this. Thanks for making my day /prog/

Name: Anonymous 2009-05-19 6:39

I wish I could find a good hard copy of SICP...

Name: Anonymous 2009-05-19 6:49

>>7
Order it online. Tons of places have it.
That's what I did.

Name: Anonymous 2009-05-19 6:55

>>8
I just did. I'm not sure, but I think it may be a first edition copy, which would be pretty awesome, even if it's outdated.

Name: Anonymous 2009-05-19 6:55

Name: Anonymous 2009-05-19 10:56

>>2
I bet it was Peter Rogers.

Name: Anonymous 2009-05-19 12:57

jmillikin 101 points 11 hours ago[-]

OK fuck it I'm done with /prog/

Name: Anonymous 2009-05-19 13:06

>>12
Upmodded

Name: Anonymous 2009-05-19 13:22

You idiots. Stop embarassing our hallowed board by spreading it around proggit like a shitstain on a hammock.

Name: Anonymous 2009-05-19 13:22

Protip: /prog/ memes don't work outside of /prog/

Name: Anonymous 2009-05-19 13:25

Downmodded for saying "Upmodded" instead of clicking the arrow. Please read the [reddiquette](http://www.reddit.com/help/reddiquette)

Name: Anonymous 2009-05-19 13:27

>>14
I'm doing /prog/ a service by bringing an influx of idiots. I can't troll without an eager audience.

Name: Anonymous 2009-05-19 14:02

>>17
You're doing /prog/ a disservice by sticking around and encouraging others to use the board.

Name: Anonymous 2009-05-19 14:09

>>18
We should just do a 'hacker news' and fill the front page with erlang threads.

Name: Anonymous 2009-05-19 16:59

>>15
Currently 118 people seem to be in disagreement with you.

Name: Anonymous 2009-05-19 17:02

>>15
They worked on picoup

Name: Anonymous 2009-05-19 17:25

>>21
Yes, we successfully scared off all the other users.

Name: Anonymous 2009-05-19 17:34

>>22
and within 24hrs too

Name: Anonymous 2009-05-19 18:23

``As I feared, the copy of SICP is from someone who believes I am not properly educated. No thanks for the backhanded insult.''

Name: Anonymous 2009-05-19 18:42

GvR fears the SICP.

Name: Anonymous 2009-05-19 21:48

any difference between the US/CANADA and the INTERNATIONAL editions? aside from the cover

Name: Anonymous 2009-05-19 22:40

>>24
lol, He doesn't quite get the reference. Someone should tell him a about MIT's 6.01 class.

Name: Anonymous 2009-05-20 1:34

You are such a card, PJE!

Name: Anonymous 2009-05-20 8:49

>>24
Ahahaha... this is golden.

Name: Anonymous 2009-05-20 9:26

>>26
The European version runs at 50Hz because they are not bright enough to understand it at normal speed.

Name: Anonymous 2009-05-20 9:42

>>30
US version runs at 110V because Americans can't hold the voltage (because they are pussies, of course).

Name: Anonymous 2009-05-20 9:51

It's 324V actually.

Name: Anonymous 2009-05-20 18:28

>>30
There are motion search aided framerate conversion techniques that allow for serviceable NTSC -> PAL conversions without speed changes.

On the other hand, I'm from the school of thought that playback equipment should just support all the applicable framerates, since it's very easy for screens to do so (most in fact do without even trying: if you feed them a PAL signal with NTSC resolution and timing, also known as a PAL60¹ signal, most TV sets just display it correctly, even analog ones made a lot of years ago).

¹ PAL60 signals are the result of lazy as fuck or retarded as fuck video game programmers. See also 16% slowdown which was typical in the old ages, and epileptic judder which can be appreciated on most moder first party Nintendo games, which just discard one of every six frames (the fact that this works nicely should also give you a hint about how much time these games spend on game logic, as opposed to rendering. Remember the GameCube 1.5, also known as Wii, can't run multiple threads at once.)

Name: Anonymous 2009-05-20 20:09

>>33
You just sound like you're too poor to afford a PLAYSTATION 3. Get a job, friend.

Name: Anonymous 2009-05-20 20:35

>>33
NTSC->PAL conversion is GAY. Say no to automatic motion compensated NTSC->PAL conversions!

Have you ever looked at artifacts generated by such conversions, it blurs/blends images and looks ugly. What's even worse is when video authoring companies in PAL lands take a film was was originally progressive (24fps FILM) which got telecined(which is losslessly reversible back to FILM, as it works by duplicating fields) to 29.97fps NTSC and just blend it down to 25fps(PAL) using your beloved ``motion search aided framerate conversion techniques''. The TV sets should just support both PAL and NTSC.

I'm not arguing against PAL here, of course video game programmers should make appropriate versions of their games which follow the appropriate standard. I'm only arguing that NTSC->PAL conversion by motion compensated techniques tends to be ugly and unnecessary, and that TV sets should just support both standards.

Name: Anonymous 2009-05-20 20:42

>>34
You're not my friend, buddy

Name: Anonymous 2009-05-20 20:47

>>35
You're face is ugly and unnecessary.

Name: Anonymous 2009-05-20 20:49

>>33,35
Very instructive thread would read again AAAA+++++

Name: Anonymous 2009-05-21 0:51

>>34
Actually the PS3 also has its own set of problems. Namely, it lacks an output scaler, so if you want for some reason 1080i/p  output, you're pretty much screwed. They figured out a hacky way to do it by changing scan timings, making the game render at 960x1080 and outputting each pixel twice, giving 1920x1080. Which sucks, because it's 12.5% more pixels than 720p (causing even more slowdown) and it's a terrible waste of rendering time (1x2 aspect ratio pixels are worthless, properly resized 720p would look better).

This is tangential to the fact that most games on the 360 or the PS3 just force 30Hz/60Hz output, not dealing with framerate differences at all.

>>35
No need to argue, please refer to
I'm from the school of thought that playback equipment should just support all the applicable framerates

However I'd take motion compensated crap over judder crap any time of the day. If you want to broadcast true NTSC content (30fps, not telecined) over PAL air, you don't have a lot of choice.

About FILM stuff, well, of course an 1:1 mapping is most appropriate, albeit a 4% speedup is no small issue.

Name: Anonymous 2009-05-21 1:15

>>39
Enjoy you're poverty!

Name: Anonymous 2009-05-21 1:30

>>33-35,39-40
Back to /v/, please.

Name: Anonymous 2009-05-21 1:44

>>33,35,39
Stay in /prog/, please.  I enjoy reading something besides trolls once in a while.

Name: Anonymous 2009-05-21 12:32

>>40
What about I am poverty?

Name: Anonymous 2011-01-31 21:11

<-- check em dubz

Name: tray 2012-03-14 23:16

Name: Anonymous 2012-12-13 18:44

Name: Anonymous 2012-12-14 0:09

I am not poverty

Don't change these.
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