Hey guys, I'm thinking of starting a mini project to make a 2D game. I know a fair bit of python and about the pygame module.
I'm just wondering if python(with the pygame modules) is a good language for making something like this.
If not, what would be more suitable?
I've got a bit of VB/C/Java experience, but not much.
Name:
Anonymous2009-05-10 4:21
Game Maker Studio would probably be more suitable, for someone of the likes of you. With GMS you don't need to worry about low-level boilerplate cod. You can simply start creating yout game immediately
Whatever you are comfortable with, Pygame is just a set of bindings for SDL.
Event/callback support is tolerable, 3D is clumsy, pygame.media is FUBAR. If your game relies heavily on computation (e. g. realistic Newtonian physics, something with vector fields, pathfinding on continuous maps &c), Python might not be the best choice.
Windows is fine except for all the bloat
SICP is fine except for all the bloat
GUI is fine except for all the bloat
Java is fine except for all the bloat
C is fine except for all the bloat
>>20 The SSH protocol code contains real-life use of this coroutine trick. As far as I know, this is the worst piece of C hackery ever seen in serious production code.