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touhou

Name: Anonymous 2009-05-03 17:23

Do you think we could organize our selfs to write a game like touhou? Perhaps using SDL + OpenGL?

Name: Anonymous 2009-05-03 17:26

>>1
Go back to /jp/, please.

Name: Anonymous 2009-05-03 17:29

>>1
Not a chance in hell. Even with modern DCVS's it would be an organizational nightmare to perform almost any design/implementation steps. This ``distributed programming'' approach has been tried time and again and failed time and again. Just look at a centerpiece failure: Linux.

Name: Anonymous 2009-05-03 18:11

>>1
There was a project on sourceforge like this, but the name eludes me at the moment. I was going to contribute, until I downloaded the code and saw some of the most disgusting FIOC I have ever seen, it had getters and setters FFS.
If /prog/ was to do this, I'd probably help, but it would almost certainly end up the same way as ANONIX.

Name: Anonymous 2009-05-03 18:14

>>4
OP isn't even a programmer. He just wants you to suck his dick.

Name: Anonymous 2009-05-03 18:15

What language is touhou written in?

Name: Anonymous 2009-05-03 18:24

Considering at least 80% of /prog/ has written toy programs at best, I would suspect it would turn into a mess covered with obfuscated code.

Name: Anonymous 2009-05-03 18:28

We should write a multiplayer networked game though, then we could actually play it together.

Name: Anonymous 2009-05-03 18:30

Don't read this: All the faggots saying 'OP isn't a programmer' or 'Nobody in /prog/ can program' those are the people that think programming is hard. Most of us know that writing a game like that is not technically difficult in any way, just a lot of work tweaking numbers to get the game to be a good challenge. Oh and btw I've read SICP

Name: Anonymous 2009-05-03 18:40

OP here
Perhaps Touhou wasn't the greatest idea.

Name: Anonymous 2009-05-03 19:14

>>10
Even if it was a good idea, why wouldn't you just sit down and write it on your own? Writing the engine is not a terribly parallelizable nor work intensive task (unlike, say, an operating system), and then what'd be left for the others? Bug fixing, level design and artwork? Normally small projects like games work better when you get a few people together that's good at non-overlapping things.

Name: Anonymous 2009-05-03 19:39

>>10
>>11 is right.
You can start writing your own engine and host it on Github, and maybe people will send you patches and ideas.

Name: Anonymous 2009-05-03 20:16

I've made dozens of shmups already. It's actually pretty easy, and I don't know why you'd want to do a collaborative work. Unless you mean you want others to do the drawings for you... or like, make up bullet patterns.

Read up on http://www.shmup-dev.com/forum/ if you're actually interested in making a Touhou-like game and aren't just trying to get /prog/ to do something together.

>>4
insinuating getters and setters are bad
0/10

Name: Anonymous 2009-05-03 20:24

>>13
insinuating any website with a black background will be educational or have any kind of usable material contained within
0/10

Name: Anonymous 2009-05-03 22:19

>>14
Black backgrounds are the standard. Enjoy your colorful myspace pages.

Name: Anonymous 2009-05-03 23:27

>>15
White and beige colors are the standard. Black background and PHP forums is script kiddy tier.

Name: Anonymous 2009-05-03 23:29

/prog/
collaboration

the fuck?

Name: Anonymous 2009-05-05 11:59

[m]c:\cygwin\home\zun[spoiler]\prog[/spoiler]th12\src\core\../core/zunlib.h[/m]

Name: Anonymous 2009-05-05 11:59

FFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUU-

Name: Anonymous 2009-05-05 14:11

>>18
\src\core\../core/
wat?

Name: Anonymous 2009-05-05 14:16

>>16
Bricks and slightly whiter than lime green are the standard. Fuck off.

Name: Anonymous 2009-05-05 14:22

>>20
Don't reply to BBCode failures.

Name: Anonymous 2009-05-05 14:33

>>22
That's BBCODIST!

Name: Anonymous 2009-05-05 14:36

When comparing choices in color between age groups, there was a considerable difference. The study says that the two favorite preferences in color combinations were dominated by two distinct age groups, with the older sample preferring white or light backgrounds with dark text, and the younger sample preferring black (dark) backgrounds with white or other colored text.
Overall, 33% of research participants preferred a white background on a webpage with black text.1

____________
References:
1. http://www.edsf.org/includes/downloads/_preferences_in_web_design.pdf

Name: Anonymous 2009-05-05 15:04

>web design
Stopped reading right there

Name: Anonymous 2009-05-05 15:08

>>25
>
Stopped reading right there.

Name: Anonymous 2009-05-05 16:06

>>26
>Stopped rea
stopped reading right there

Name: Anonymous 2009-05-05 16:20

>>27
.
Stopped reading right there.

Name: Anonymous 2009-05-05 16:25

>>1
A touhou clone (or any other shmup) would probably be better written alone or by 2 people, trying to organize /prog/ to do something like this is probably pointless. There have been enough shmup engines made already, and plenty of touhou clones made by individuals. Coding such a game is likely not very hard. If you want it, just get to it!

The harder parts are getting some art for it and designing the danmaku. Initially you could resort to just ripping ZUN's.

Name: Anonymous 2009-05-05 16:30

>>28
>>27
Stopped reading right there.

Name: Anonymous 2009-05-05 16:33

>>30
OK YOU WON ... NOT

Name: Anonymous 2009-05-05 16:52

>>31
NEVER STOPPED READING! GREAT POST!!!

Name: Anonymous 2009-05-05 16:57

>>32
Did you read it five times?

Name: Anonymous 2009-05-05 17:10

>>29
Distributed anything never works. The only way to work in a group is for the group to physically be together in the same room at during the developmental process.

Name: Anonymous 2009-05-05 17:16

>>33
I didn't, and I feel kind of bad about it :(

Name: Anonymous 2009-05-05 18:17

Studio Pixel, the group who created Cave Stroy is literally one guy. He made the music, sprites and engine all by himself.

Name: Anonymous 2009-05-05 18:21

>>36
Unlike /prog/, he is talented and skilled and has admirable imagination.

Name: Anonymous 2009-05-05 18:26

>>36
Cave Stroy
Stroy
tr

Ah, I see the trolls have finally returned.

Name: Anonymous 2009-05-05 19:25

>>36
Team Shanghai Alice, the group who created Touhou, is literally one guy, ZUN. He made the music, sprites, and engine all by himself.

Name: Anonymous 2009-05-05 19:32

I love /cock/

Name: Anonymous 2009-05-05 19:39

>>39
Unlike /prog/, he is talented and skilled and has admirable imagination.

Name: Anonymous 2009-05-05 20:25

>>39
The only other people those guys need are marketing and shipping people.

Name: Anonymous 2009-05-05 20:41

all the sprites by himself
All the 10 of them

Name: Anonymous 2009-05-05 23:34

>>39
Touhou Corporation specializes in developing and marketing enterprise software products — particularly danmaku systems. Through organic, drunken growth and doujin works, Touhou enlarged its share of the software market. By 2007 Touhou ranked third on the list of largest danmaku companies in the world, after Cave and Amusement Makers. Subsequently it became larger than Amusement Makers after its acquisition of Taito Corporation.

The corporation has arguably become best-known due to association with its flagship Touhou danmaku, currently at version 11g with 12g due in the coming months. The company also builds tools for danmaku development, middle-tier software, enterprise resource planning software (ERP), customer relationship management software (CRM) and bullet pattern management (BPM) software.

The founder and CEO of Touhou Corporation, ZUN, has served as Touhou's CEO throughout the company's history.

Name: Anonymous 2009-05-06 0:27

>>44
I am ZUN-sama, CEO of Touhou Corporation, where we leverage core skillsets and world-class team synergy to provide clients worldwide with robust, scalable, modern turnkey implementations of flexible, personalized, cutting-edge Internet-enabled e-business application product suite e-solution danmaku architectures that accelerate response to customer and real-world market demands and reliably adapt to evolving technology needs, seamlessly and efficiently integrating and synchronizing with their existing legacy infrastructure, enhancing the e-readiness capabilities of their e-commerce production environments across the enterprise while giving them a critical competitive advantage and taking them to the next level.

Name: Anonymous 2009-08-16 23:32

Lain.

Name: Anonymous 2009-08-17 0:38

Lain.

Name: Anonymous 2010-11-28 14:40

Name: 2012-01-25 6:53

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Name: Anonymous 2013-12-22 9:47

YOU HAVE BEEN VISITED BY LE GREEN SAD NEGRO FROGE OF SADDNESS
REPOST THIS IN 100`000 threads or be a frog!

`
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