>>1
Not a chance in hell. Even with modern DCVS's it would be an organizational nightmare to perform almost any design/implementation steps. This ``distributed programming'' approach has been tried time and again and failed time and again. Just look at a centerpiece failure: Linux.
>>1
There was a project on sourceforge like this, but the name eludes me at the moment. I was going to contribute, until I downloaded the code and saw some of the most disgusting FIOC I have ever seen, it had getters and setters FFS.
If /prog/ was to do this, I'd probably help, but it would almost certainly end up the same way as ANONIX.
Considering at least 80% of /prog/ has written toy programs at best, I would suspect it would turn into a mess covered with obfuscated code.
Name:
Anonymous2009-05-03 18:28
We should write a multiplayer networked game though, then we could actually play it together.
Name:
Anonymous2009-05-03 18:30
Don't read this: All the faggots saying 'OP isn't a programmer' or 'Nobody in /prog/ can program' those are the people that think programming is hard. Most of us know that writing a game like that is not technically difficult in any way, just a lot of work tweaking numbers to get the game to be a good challenge. Oh and btw I've read SICP
>>10
Even if it was a good idea, why wouldn't you just sit down and write it on your own? Writing the engine is not a terribly parallelizable nor work intensive task (unlike, say, an operating system), and then what'd be left for the others? Bug fixing, level design and artwork? Normally small projects like games work better when you get a few people together that's good at non-overlapping things.
>>10 >>11 is right.
You can start writing your own engine and host it on Github, and maybe people will send you patches and ideas.
Name:
Anonymous2009-05-03 20:16
I've made dozens of shmups already. It's actually pretty easy, and I don't know why you'd want to do a collaborative work. Unless you mean you want others to do the drawings for you... or like, make up bullet patterns.
Read up on http://www.shmup-dev.com/forum/ if you're actually interested in making a Touhou-like game and aren't just trying to get /prog/ to do something together.
When comparing choices in color between age groups, there was a considerable difference. The study says that the two favorite preferences in color combinations were dominated by two distinct age groups, with the older sample preferring white or light backgrounds with dark text, and the younger sample preferring black (dark) backgrounds with white or other colored text.
Overall, 33% of research participants preferred a white background on a webpage with black text.1
____________ References:
1. http://www.edsf.org/includes/downloads/_preferences_in_web_design.pdf
>>1
A touhou clone (or any other shmup) would probably be better written alone or by 2 people, trying to organize /prog/ to do something like this is probably pointless. There have been enough shmup engines made already, and plenty of touhou clones made by individuals. Coding such a game is likely not very hard. If you want it, just get to it!
The harder parts are getting some art for it and designing the danmaku. Initially you could resort to just ripping ZUN's.
>>29
Distributed anything never works. The only way to work in a group is for the group to physically be together in the same room at during the developmental process.