Name: Chris 2009-02-20 12:32
Hi, all. I've been working with C#/XNA for a while and have had a pretty good bit of fun making small, simple games with the framework. I'm looking to go a little more advanced, though, and I'm getting tripped up on an implementation/design issue.
I want to open the game with a splash screen or two (maybe some bg music being played), then come to a main screen with highlight-able fields (start game, options, return to windows). From there, I want nice transition effects from that screen to other screens (options, save/load game), and/or to the game screen.
Can anyone give me some ideas/examples of this sort of menu/screen manager system in action? Any example games that do a good job of this that are extensible enough to easily add in animated background and foreground sprites?
Thank you for your input :)
I want to open the game with a splash screen or two (maybe some bg music being played), then come to a main screen with highlight-able fields (start game, options, return to windows). From there, I want nice transition effects from that screen to other screens (options, save/load game), and/or to the game screen.
Can anyone give me some ideas/examples of this sort of menu/screen manager system in action? Any example games that do a good job of this that are extensible enough to easily add in animated background and foreground sprites?
Thank you for your input :)