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window/menu manager design

Name: Chris 2009-02-20 12:32

Hi, all.  I've been working with C#/XNA for a while and have had a pretty good bit of fun making small, simple games with the framework.  I'm looking to go a little more advanced, though, and I'm getting tripped up on an implementation/design issue.

I want to open the game with a splash screen or two (maybe some bg music being played), then come to a main screen with highlight-able fields (start game, options, return to windows).  From there, I want nice transition effects from that screen to other screens (options, save/load game), and/or to the game screen.

Can anyone give me some ideas/examples of this sort of menu/screen manager system in action?  Any example games that do a good job of this that are extensible enough to easily add in animated background and foreground sprites?

Thank you for your input :)

Name: Anonymous 2009-02-20 18:33

>>1
The only language Christopher knows is lojban. Nice try, Christopher.

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