Rules:
1) You just lost the game
2) You can never stop playing the game.
3) If you think of the game, you lose.
Welcome to the game.
Name:
Anonymous2008-05-21 22:52
i never started playing the game so i can't lose.
Name:
Anonymous2008-05-21 23:10
I have stopped playing the game.
Name:
Anonymous2008-05-21 23:11
xkcd. Ergo your wrong bitch.
Name:
Roland Numeral2008-05-21 23:19
Hi, Anonymous, I hope this message finds you well.
I think you'll find that in my critically acclaimed webcomic ``XKCD: A webcomic of romance, sarcasm, math, and language'', the tables were turned. We are free netizens, and we lose to no game.
Now, if you will, my presence is required in the ball pit. Perhaps we will meet again in the future.
>>1 is woefully incomplete. The rules do not permit winning, nor not playing once you've heard of it. Also, it is trivially deducible that the faggot statement "You just won the game" in fact causes you to lose the game.1
[1]"You just lost" is not necessarily correct, as there is a window of invulnerability after each loss (10 minutes?).
THE REAL creativity of the times is at the antipodes of anything officially acknowledged to be 'art.' Art has become an integral part of contemporary society and a 'new' art can only exist as a supersession of contemporary society as a whole. It can only exist as the creation of new forms of activity. As such, ['new' art] has formed an integral part of every eruption of real revolt over the last decade. All have expressed the same furious and baffled will to live, to live every possible experience to the full — which, in the context of a society which suppresses life in all its forms, can only mean to construct experience and to construct it against the given order. To create immediate experience as purely hedonistic and experimental enjoyment of itself can be expressed by only one social form — the game — and it is the desire to play that all real revolt has asserted against the uniform passivity of this society of survival and the spectacle. The game is the spontaneous way everyday life enriches and develops itself; the game is the conscious form of the supersession of spectacular art and politics. It is participation, communication and self-realisation resurrected in their adequate form. It is the means and the end of total revolution.
The reduction of all lived experience to the production and consumption of commodities is the hidden system by which all revolt is engendered, and the tide rising in all the highly industrialised countries can only throw itself more and more violently against the commodity-form. Moreover, this confirmation can only become increasingly embittered as the integration effected by power is revealed as more and more clearly to be the re-conversion of revolt into a spectacular commodity (q.v., the transparence of the conforming non-conformity dished up for modern youth). Life is revealed as a war between the commodity and the ludic. As a pitiless game. And there are only two ways to subordinate the commodity to the desire to play: either by destroying it, or by subverting it.