This thread is about how all old programming languages suck ass.
FOURTRAN, PASCAL, LIST and COBOLT. What's with the all upper-case names, anyway? Regardless, these languages all suck, and I think it is because they are old.
There was a time when kilobytes cost enough that you didn't want to use too many. And languages were designed accordingly. Today, we can affored more layers of abstraction. Stop programming in the past. It's the future now.
Name:
Anonymous2008-02-10 9:03
'afford'
If you were about to ding me for spelling, did you include a solution in your complaint? If not, you are officially useless.
>>15 There was a time when kilobytes cost enough that you didn't want to use too many. And languages were designed accordingly. Today, we can affored more layers of abstraction. Stop programming in the past. It's the future now. Today, we can affored more layers of abstraction. we can affored more layers can affored more affored affored affored AFFORED
Yeah and this is why 8-bit programs designed for NES are fucking hundreds of times faster and more responsive than certain programs on modern multi-ghz machines. Abstraction can kiss my virtual ass.
Name:
Anonymous2008-02-12 23:53
>>22
Because 8-bit programs designed for NES did a lot less than certain programs on modern multi-ghz machines. I assure you that if you cloned NES games in Lisp, they would run many times faster than the originals.
Name:
Anonymous2008-02-13 0:35
Also, 8-bit programs were locked to hardware specifics. Want to run a different program? Buy a different machine, faggot. Now we write to OSes and VMs and have emulators so you can run your bullshit anywhere. Having an application optimize to hardware is a great way to ensure that your user base will shrivel and die quickly.