>>7
Most C programs are >= 4 kb. If you happen to be a fucking moron an actually meant <= 4 kb, yes, it is very possible, although it depends quite a bit on your OS. When I was still using Windows, I remember getting the base code for an intro to a bit under 1k. It was a bit trickier on Linux and I've never even tried it on OS X (which I've been primarily using for four years now).
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Anonymous2007-08-10 16:39 ID:7dKOhfMa
>>7
Assuming you mean the ``Less-Then-Or-Equal'' operator, then yes. If you use the Visual Studio, simply omit stack frame creation, turn on ``global optimizations'' and ''favour small code'' (-Og -Os -Oy), change the entry point of you binary to not use the default one from the CRT, and also disable static linking of the c-stdlib, and you can get a base executable to less then 1KiB
(((ok bitch) (you asked for it) (here goes)) (im taking out the fucking (bold paranthesis on you)) (you fuqing angered an expert programmer) (ive been here for(expt 3 88888000)years longer than you) (ive read sicp twice) (i know every programming language in the world including apl) (if u wanna batl(lets do it)) (ill crush you like a bean))
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Anonymous2007-08-10 17:02 ID:1986nuRv
Which x86 assembler you retarded fuck, theres a few out there. Talk about not knowing what comes out of your internets.
Shit thing about asm is, the processor's assembly specs are widely avaliable, but graphic card asm isn't. Took too long to even find one piece of Nvidia asm, but I do have one piece.
>>9
Sort of offtopic, but do you happen to have any good resources on intro and demo development? I've recently gotten interested in that stuff, but I've never really done any graphics programming before so I don't know what I should start learning first.
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Anonymous2007-08-10 21:00 ID:fLya5it5
>>10
I knew there was a reason my loops wouldn't run! :P
Thanks, didn't know half of those tricks.