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OGL vs. D3D - Which does which paradigms?

Name: mizukami 2005-12-06 1:14

So...I know I'm opening of can of worms here, but it's fun...

OpenGL or Direct3D? What paradigms do each follow? D3D is there for us gamers, but can high-level modelers swear to use it for rendering effects in movies and such?

On a related note, does anyone have any recommendations for books on DirectX (in general, not just D3D) for someone whose had MFC and OpenGL experience?

Name: Anonymous 2005-12-06 14:22

I haven't used either, but I've heard OpenGL is simpler and easier, mostly because it's not OO, unlike D3D which is some OO hell; D3D is slightly lower level and it has slughtly more features and better performance.

Name: Anonymous 2005-12-06 16:31

para diggums

Name: Anonymous 2005-12-09 11:19

typedef struct {
    int property;
    int myMethod(wchar_t *);
} MyClass;

...

MyClass obj = MyClass_Create();

obj.myMethod(L"LOOK MOM ITS OO LOL LOL");[/code]

Name: Anonymous 2005-12-09 11:20

tags fail'd, /r explanation on current tags and usage

Name: Anonymous 2005-12-09 11:21

>>4
s/int myMethod/int (*myMethod)/g; btw

Name: zeppy !GuxAK3zcH. 2005-12-09 11:31

>>6
lol

Name: Anonymous 2005-12-09 15:01

YOU'RE DOING IT WRONG

Name: Anonymous 2005-12-09 17:16

obj.doStuff(lol) is clearly superior to DoStuff(obj, lol) , columnists said

Name: Anonymous 2005-12-22 22:35 (sage)

>>8 lol
>>1 GOOGLE MOTHERFUCKER CAN YOU USE IT?

Name: Anonymous 2009-11-01 18:25

>>1
From what I remember D3D uses row vectors (so the multiplying order is Position×World×View×Projection), and OGL uses column vectors (Projection×World×View×Position, and all transformation transposed). I believe OGL's way is the correct one.

Also I just responded to a 4 year old post.

Name: Anonymous 2009-11-01 18:27

>>12
RESPOND TO MY 4-YEAR-OLD ANUS

Name: Anonymous 2009-11-01 18:29

>>12
s/ation/ations/

Name: Tourette Guy (RIP) 2009-11-02 11:07

SEX ME UP BABY

Name: Anonymous 2009-11-02 16:23

OpenGL is Open and therefore a better paradigm.

Name: Anonymous 2009-11-02 17:36

>>16
Do you leave your front door open when you go out?

Name: Anonymous 2009-11-02 17:43

>>16
This is what rms actually believes

Name: Anonymous 2009-11-02 17:44

>>17
you go out
( ≖‿≖)

Name: Anonymous 2009-11-02 20:13

Direct3d FUCKING SUCKS ASS.

/thread

Name: Anonymous 2009-11-03 0:23

>>18
It's OpenGL, not GNU/FreeGL

Name: Anonymous 2009-11-03 1:07

>>21
What do you think the G in OpenGL stands for?  OpenGnuLibrary

Name: Anonymous 2009-11-03 4:01

>>22
Isn't it OpenGayLibrary?

Name: Anonymous 2009-11-04 6:19

HardGL

Name: Anonymous 2009-11-04 9:58

What makes you think the ``Open'' in OpenGL isn't an acronym as well?

Name: Anonymous 2009-11-04 13:21

>>25
So what does the ``Open'' stand for?

Name: Anonymous 2010-12-09 20:59


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