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OGL vs. D3D - Which does which paradigms?

Name: mizukami 2005-12-06 1:14

So...I know I'm opening of can of worms here, but it's fun...

OpenGL or Direct3D? What paradigms do each follow? D3D is there for us gamers, but can high-level modelers swear to use it for rendering effects in movies and such?

On a related note, does anyone have any recommendations for books on DirectX (in general, not just D3D) for someone whose had MFC and OpenGL experience?

Name: Anonymous 2009-11-01 18:25

>>1
From what I remember D3D uses row vectors (so the multiplying order is Position×World×View×Projection), and OGL uses column vectors (Projection×World×View×Position, and all transformation transposed). I believe OGL's way is the correct one.

Also I just responded to a 4 year old post.

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