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Sim City / Civ

Name: Anonymous 2006-04-23 23:44

All problems in modern society can be solved by playing Sim City or Civilization.  I propose that "live" versions of these games be made for leaders who have the budget to implement goals rapidly with the press of a button.  The results would be delayed of course, making it more online/turn based.  Rather than letting a country stagnate and wallow in nothingess,  overall it would be a great management system that would document costs and efficiency of spending/implementation.

As long as no one gets carried away with the bulldozer. 

Name: Anonymous 2006-04-24 23:59

Screw the bulldozer. *booming omniscient voice* SUMMON ALIEN INVASION! SPAWN BOWSER!!!!

Name: Anonymous 2006-04-25 0:01

That's all natural disaster, not player controlled.  The main issue would be getting workers willing to actually work in a timely manner, and reporting all crime and disturbances accurately.

Name: Anonymous 2006-04-25 12:10

I see no problem with this.

Name: Anonymous 2006-04-25 13:39

I think this would result in proto-orwellian dystopia in which it's bureaucracy does not register sufferring, measuring success as how cheap the water is etc..

Name: Anonymous 2006-04-26 0:24

Sure, what's wrong with checking the pollution levels and adding/deleting pipes, rearranging a few streets based on traffic, turning low density zones to high density zones, etc

Name: Anonymous 2006-04-26 9:47 (sage)

Alpha Centauri FTW!

Name: Anonymous 2006-04-26 10:31

Sim City assumes your country is at the 20th century level.  A lot of nations are still at the feudal/medieval level despite the availability of transportation and firearms.  How do you update them to current civilization in so short a time when they have so little time to adapt?

Name: Anonymous 2006-04-26 11:34

>>8
replace the race

Name: Anonymous 2006-04-26 12:10

The race is selected by default.

Name: Elric 2006-04-26 16:50

civ assumes 3rd generation warfare and imperial rule. the present trend is toward economic federations of independent states, and assymetric conflicts.

Name: Anonymous 2006-04-27 15:30

I'm sure you can develop a custom scenario

Name: Anonymous 2006-04-28 1:17

>>11
The old ways are still accepted in most countries...in fact they'd probably work better, especially without that hysterically restrictive human rights bullshit.

Name: Anonymous 2006-04-28 23:52

Personally, I'd prefer a little Tropican Island, myself.  Calm, Cold war politics.

Name: Anonymous 2006-04-29 0:25

>>13
restrictive to who?

Name: Anonymous 2006-05-04 21:22

>>1
Very well said ,sir. Then the community will be able to create patches and mods to fix the governmental bugs and implement new modes of play. This will substantialy eliminate the guessing game when it comes to differentiating your friends from your enemies and knowing who to nuke next. For those of you folks who don't understand this enlightning 21st century field of study talked about in this post, do your god damn research.;-P

Don't change these.
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