Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon.

Pages: 1-4041-

CRAZY stupid idea.

Name: Anonymous 2005-01-06 8:50

We ought to make a 4chan-themed hack for some RPG. Like SA did with Awful Fantasy 3. Any ideas? *bricked*

Name: Anonymous 2005-01-06 9:44 (sage)

As soon as Anonymous-san#tripcode fails college he'll have enough time to finish that project.

Name: Anonymous-san !Co7ArOTpLQ 2005-01-06 11:34

OH NO

Actually, now that I'm in an intersession break and don't have to worry about classes, I'm starting to do serious work on it. We still need to finish the design document (apparently some smartass came in and said that we didn't need one of those and kept trying to hijack the project and make it all open-source and GPL and overly-featured and shit, but I removed his ops and I don't think he's come into the chan for the past month and a half or so) and I'm working on that now. While I'm doing work in the computer labs (lol sitting on my ass lol) I don't have access to IRC, only web stuff - so that removes have the distractions I have.

If you seriously want to help us out, we'd like some more programmers and MIDI musicians. So far I'm doing all the music, and I've only got like 3 songs done. We're all set for artists I think at this point, and story is almost all set in stone.

Name: Anonymous-san !Co7ArOTpLQ 2005-01-06 11:37 (sage)

Forgot to mention that the channel's at irc://irc.xevion.net:6667/4changame

Name: MoonWolf !S76hCpIH5w 2005-01-06 11:38

Signed.

This is being worked on. But its not like were actually real otaku with no lives you know. (well ano is but don't tell him i said that)

It will take a while but its fun anyway. If 4chan lives long enough you will see the fruits of our work.(if you want to help contact anonymous san)

-MoonWolf(second in command)

Name: Anonymous-san !Co7ArOTpLQ 2005-01-06 11:44 (sage)

>>2
>fails college

Actually I passed both (two) of the classes I actually took this year! ^________________^

A in Japanese, C in Assembly and Logic Design (those tests were bitches, even though I knew the subject)

Name: Anonymous 2005-01-06 11:45

so is this a rom hack or an original game?

because romhacks are old and unoriginal. :}

Name: 7 2005-01-06 11:47

Oh and call me if you need a programmer. I am anonymous on your site world4ch. Willing to contribute free time (outside of exam season)

Name: Anonymous-san !Co7ArOTpLQ 2005-01-06 13:14

>>7,8

Original game. Coding from scratch. Written in C/C++, uses DirectX (or at least USED to use before that kid came in and started ranting about SDL - I don't mind it, though I haven't played with it)

Music component will absolutely need DirectX cause of the capability for segments (I compose all my music in NoteWorthy Composer, load them in DirectMusic Producer and fiddle with instruments, then output as a SGT file)

Join the IRC chan for more information. If I'm not there, ask with any of the other ops (Zephro, zepher, MoonWolf, Sky)

Name: zepher !JDUu5w4iro 2005-01-06 13:40

The art department is gonna get started next week, we're set for art stuff as A-san said, but if you think you might be able to add something to the art department, join the channel and show what you can do, always welcome, same with all the other areas of the game.

Name: Anonymous 2005-01-06 15:20 (sage)

So this is pretty much gonna be an English-language version of a 2ch RPG?

Name: VIPPER 2005-01-06 17:04

Theres a 2ch RPG?

Name: Mr VacBob !JqK7T7zan. 2005-01-06 17:35 (sage)

>>11
No.
>>9
The obvious advantage to not using DirectX is that I'd be able to play your game. I've never seen any hint that SDL didn't suck, but it is portable.

Name: Anonymous 2005-01-06 17:51

>>13

Ever played one?

Name: Anonymous 2005-01-06 18:52

Wait... someone's already making a 4chan RPG?

... AND IT'S NOT A ROMHACK?!

... I did not know that. *crawls back under rock*

Name: zepher !JDUu5w4iro 2005-01-06 20:37

>>11
As far as i know there is no 2ch RPG, even if there were one, this is not a "English Language version of a 2ch RPG" it is a 4chan RPG

>>15
We didnt really make it too public, but now its safe to talk about it.
At the beginning WTSnacks seemed interested in it also, so we have some kind of "unofficial" support from part of the 4chan team...although we are working completely independent from the 4chan team, they dont have any influence on the game or the content.
And if you have any questions about the game, dont ask them either, ask us.
You can visit out site at  http://4chanrpg.stormsofpencils.net/

And the idea was for the game to be built up from scratch since the beginning, we never thought of using romhacks.

Name: Anonymous-san !Co7ArOTpLQ 2005-01-06 22:26

Feel free to discuss the game at http://vcuanime.com/4chanrpg/

Name: Anonymous 2005-01-06 23:08

phpbb? Ironic.

Name: W.T. Snacks !TcT.PTG1.2 2005-01-06 23:51 (sage)

Yeah, I decided not to put effort into it since dealing with 4chan itself is enough of a hassle. :I

Name: Anonymous-san !Co7ArOTpLQ 2005-01-06 23:57 (sage)

>>19

You're still gonna be in the game though, don't worry

You're gonna be a miniboss and when the party fights you the Super Slam song is gonna play as your boss theme .O

Name: Anonymous 2005-01-07 1:01

>>9
"SDL takes advantage of DirectX hardware acceleration when it is available, but falls back to the standard Win32 services if DirectX is not installed."

LOL

Name: Anonymous-san !Co7ArOTpLQ 2005-01-07 9:59

>>21

We know perfectly well that SDL uses DirectX on a Windows platform. That wasn't the issue at hand. Maybe I should have clarified the post better. The issue was the actual interface we were going to be coding, and basically the ease-of-programming this engine.

How many lines does it take to get a minimal DirectX app up-and-running versus how many lines does it take an SDL app that does the same thing? Could the same codebase be ported directly from Windows to Linux with DirectX? No, but it can with SDL. We know what it uses internally, we were referring to the interface.

I have no idea how much of a bottleneck the SDL interfaces introduce into an app off the top of my head, but I imagine that there'd be at least some tradeoff; it's supposed to be easier to code using SDL interfaces than DirectX ones.

I wanted to use raw DirectX - for us to write all the data structures, to use DirectX functions to do graphics things. To be honest, originally it was going to be for the PSX and we were going to use open-source compilers and shit to generate out executables, which would be put on CD images with our data files, so that the end user would either a) whack it in a modded PSX and play it or b) run it in an emulator. We played with the interfaces for the PSX libraries, it being pure C, and it looked okay - until we started actually running into problems with address spaces and overlays and actually hold all the data structures we needed in memory.

So then we said "Okay, our fallback is to use DirectX, which we absolutely can do - we have books on it, there's more resources on the net for DirectX coding than there is for PSX C, etc." So we took the existing code we had and started to convert it to DirectX.

Then this kid came in and started talking about the SDL interface, and that it was portable, and easier to use than just DirectX, and that it was a system of interfaces that sits on top of DirectX (on windows at least) and is designed to write games with (lol more layers of abstraction lol). He told us he was a coder, we saw what he could do, and we brought him in - then he started making flippant remarks, acting high-and-mighty, and tried to change things around for the project. Saying that we ABSOLUTELY MUST do things a certain way, that we have to open source all our code, that we have to give it a fitting name for the engine, that we have to use XML to store map data (we were originally going to use a flat binary format), that we have to use JavaScript for the scripting engine (we were going to write a simple scripting engine ourselves), etc.

The team (minus him) and I had talks about him and figured out that he was going kinda far with this. so I removed his hop status and gave him voice. He kept coming in for about a week and a half, and hasn't been back since.

Basically regardless of whether we use DX8 or SDL's interfaces, we're going to be making our own data structures and function libraries anyway. The advantage of DirectX is that we could potentially come out with a better-featured engine that can do nifty things like particle effects and mixing 2D with 3D; (hint: the game is a top-down, rectangular 2D coordinate RPG, so there would be very little of that stuff anyway) and the advantage of SDL is that it's portable to other systems and also writing a bunch of the background code would require less time.

What this all really means, though, is that you, >>21, should just stick with today's special.

Name: Anonymous 2005-01-07 10:14

Needs a thread here: http://www.world4ch.org/prog/

Name: Anonymous 2005-01-07 10:27

I have no idea how much of a bottleneck the SDL interfaces introduce into an app off the top of my head

how about: not noticeable on today's hardware. Wow, function calls! There goes our fps from 192.5 to 191.8!

the SDL interface, and that it was portable, and easier to use than just DirectX, and that it was a system of interfaces that sits on top of DirectX (on windows at least) and is designed to write games with (lol more layers of abstraction lol)

well all of the above is true. Sewe my above point for layers of abstraction (hint: premature optimization like this is retarded)

acting high-and-mighty

like you in the above post?

use XML to store map data

well that's not a good idea

we have to use JavaScript for the scripting engine (we were going to write a simple scripting engine ourselves)

That's a good idea gone wrong - javascript is a pain. Lua or python are much better alternatives, more suited to game scripting. Writing your own is a waste of time unless you are doing it for the educational value.

The advantage of DirectX is that we could potentially come out with a better-featured engine that can do nifty things like particle effects and mixing 2D with 3D

because SDL and OpenGL can totally not do that right?

But enough bickering and out-geeking each other, let's see some concept art.

Name: Anonymous-san !Co7ArOTpLQ 2005-01-07 10:45 (sage)

>>24

Talk to zepher. The art department is gonna be doing some stuff this week, I hear. Oh, and no hard feelings I hope - I had a scary dream last night .(

(Oh and how the fuck do you do the quoting thing? I've tried > and [q][/q] but neither of them seem to work.)

Name: Anonymous-san !Co7ArOTpLQ 2005-01-07 10:47 (sage)

>>24

And the Yoshinoya quote was for comedic value only.

Name: 24 2005-01-07 10:52

I'm not the same Anonymous as #21 though :)

Quotes are with > and get changed to that freaky vertical line.

Name: zepher !JDUu5w4iro 2005-01-07 10:58

>>24

Like i said already, we'll start working on the art next week, we've all been kinda busy with lives and school and whatnot.
I myself (lead artist) have multiple projects going, so there isn't much art yet, only a few logos and some menu tests.

Stay tuned

Name: Anonymous-san !Co7ArOTpLQ 2005-01-07 11:27 (sage)

>>27
>Testing that freaky vertical line.

Name: Anonymous 2005-01-07 11:33

Testing that freaky vertical line.

Name: Anonymous-san !Co7ArOTpLQ 2005-01-07 12:21 (sage)

Do you put a space?
Testing that freaky vertical line again.

Name: Anonymous 2005-01-07 12:21 (sage)

Wow, thanks

Name: Anonymous 2005-01-08 21:56

So, any chance of screenshots? *beaten senseless*

Name: Anonymous-san !Co7ArOTpLQ 2005-01-08 22:21

>>33

Not yet, the graphics engine isn't coded. We're working on storyline and the logic engine first, then when that's done all we'll need is to write scripts using the storyline document and for the artists to make tilesets and in turn maps from them.

It's not going to be a huge extravaganza, just a relatively simple top-down, 2D, tile-based RPG.

Name: Anonymous 2005-01-09 2:51

if i know anything about part-time programmers creating a game, it's that their work is slow as hell.  And if they're crappy programmers the code will be buggy as fuck.  I recommend you stick to hacking a ROM or something instead of trying to create a graphics engine.

Name: Anonymous-san !Co7ArOTpLQ 2005-01-09 5:12

>>35
Yeah, we're aware of it. We're trying to work more, but life gets in the way. .(

Name: Robert Mueller !UL8fVNscSI 2005-01-14 2:27

This thread gets my stamp of approval because Anonymous-san said so.

It was my idea!!!111!

Name: zepher !JDUu5w4iro 2005-01-14 2:32

we have been working on the storyline and events for the past week, it's looking pretty good, stay tuned.

Name: MoonWolf !S76hCpIH5w 2005-01-14 2:50

Same server same channel

Name: Anonymous 2005-02-08 20:10

I think this topic needs a bump

Name: Anonymous-san !Co7ArOTpLQ#LG0N2j5cfaKm9S2 2005-02-19 2:20

[02/19 01:31:41 am] * The (~civandali@hidden-530009BE.client.comcast.net) has joined #4changame
[02/19 01:31:47 am] <The> Hello
[02/19 01:32:53 am] <The> I am interested in this game, and would be happy to try for a sprite artist, if the position is not yet filled.
[02/19 01:34:47 am] <The> Hello?
[02/19 01:35:45 am] <Sky> Hello.
[02/19 01:37:31 am] * The (~civandali@hidden-530009BE.client.comcast.net) Quit (Quit: Okay then, nevermind...( 'v'))

I'M SORRY I WAS PLAYING GOLDENEYE ON MY N64 AND LISTENING TO AZUMANGA DAIOH OSTS AND CRYING MY EYE OUT SO PLEASE DON'T GO MAYBE WE CAN TALK OVER A CUP OF COFFEE OR SOMETHING .(

Name: Anonymous 2005-02-19 18:52

Which eye, A-san

Name: Anonymous-san !Co7ArOTpLQ#LG0N2j5cfaKm9S2 2005-02-22 8:50

>>42

My good one

Name: Anonymous 2005-07-25 4:17

HELLO THIS IS THREAD NECROMANCY

Name: Anonymous 2005-07-25 22:22

>>45
Thread necrophilia?

... HORSE BRUTALITY?!

Name: Anonymous-san !Co7ArOTpLQ 2007-01-03 2:05

>>2
>As soon as Anonymous-san#tripcode fails college he'll have enough time to finish that project.

I FAILED COLLEGE BUT NOW I AM WORKING AT AN INTERNET COMPANY ON THE INTERNET

OH WHAT A WORLD

ps thread necromancy x 2

Name: Anonymous 2007-01-03 2:06 (sage)

oh no i forgot the space after >

orz

Name: Strom 2007-01-13 16:09

"We ought to make a 4chan-themed hack for some RPG. Like SA did with Awful Fantasy 3. Any ideas? *bricked*"

See: http://zip.4chan.org/v/res/2199624.html and http://img.4chan.org/b/res/18978515.html.
RPG maker XP really helps out. Want to help out? The email is there. ;)

Name: Anonymous 2007-01-13 16:44

crazy stupid idea:

Play the spoon game - Drive around with a ton of spoons and when see a black person throw a spoon at them.  If you him them you get a point.  If you miss, you have to run up screaming "nigger" and pick up the spoon.  If you survive you may continue on your way.

Name: Anonymous-san !Co7ArOTpLQ 2007-01-13 16:48

ps I stil want to do it

I'm a better programmer now than I was two years ago anyway

Name: Anonymous 2007-01-13 17:05

I don't think it should be totally focused on memes. It should be all about some average 4channer and his crazy stupid adventure.

Name: Anonymous 2007-01-13 18:09

>>49

Uh, no. We're not using anything like RPG Maker. It's completely possible to do this from scratch. If you want to actually code things or draw sprites or make sound effects or write music, that's a horse of a different color!

Also no romhacks.

>>52

we already had a whole story that was written out around November of 2004. I can't remember most of it but it exists okay. Also the private forum we had got hacked on the internet RIP

Name: Anonymous 2007-01-13 19:13

fart

Name: Anonymous 2007-01-20 13:26

Lol whut?

Name: LordRiordan 2007-01-20 15:20

Old topic is old?

Name: Anonymous 2009-08-31 20:44

>>56
No.

Name: Anonymous 2009-09-01 13:56

fail. GTFO

Name: !4chan2arx2 2009-12-19 22:42

>>56
No.

Welcome to BBS.

Name: Anonymous 2009-12-19 22:52

>>59
Way to bump a five year old thread.

Name: Anonymous 2009-12-19 22:57

OP *bricked*?

Name: Anonymous 2009-12-19 23:13

>>61
( ≖‿≖)

Name: Anonymous 2011-05-04 14:24

fsdghfhgfdsfdsfdsfsdfasdagweqwew

Name: Anonymous 2011-06-03 21:29

Way to bump a 6 year old thread, lol.

Name: RedCream 2011-06-03 23:49

"Chanfaggotry", the game?  I do not see that happening.

Name: Anonymous 2011-06-04 7:08

We've got some games unique to 4chan. Wouldn't be hard to make a new one. Shit, look at haxball, the RISK type game that's sometimes on /tg/ and was on /r9k/ a few times, etc.

Name: Anonymous 2011-06-04 23:06

                  ████████████
              ████░░░░░░░░░░░░████
          ████░░░░░░░░░░░░░░░░░░░░████
        ██░░░░░░░░░░░░░░░░░░░░░░░░░░░░██
        ██░░░░░░░░░░░░░░░░░░░░░░░░░░░░██
      ██░░████░░░░░░░░░░░░████████░░░░░░██
      ████  ████░░░░░░░░██    ██████░░░░██
    ████ * * ████░░░░░░░░██      ████░░░░░░██
    ████  -   ██░░░░░░░░██ _      ██░░░░░░██
    ██░░████████░░░░░░░░░░██████████░░░░░░██
    ██░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░██
    ██░░░░████████████████████████░░░░░░░░██
    ██░░░░░░██▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒██░░░░░░██
      ██░░░░██▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒██░░░░██
      ██░░░░██▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒██░░░░██
        ██░░██▒▒▒▒▒▒▒▒▓▓▓▓▓▓▓▓▓▓██░░░░██
        ██░░░░██▒▒▒▒▓▓▓▓▓▓▓▓▓▓██░░░░░░██
          ████░░██████████████░░░░████
              ████░░░░░░░░░░░░████
                  ████████████

Name: RedCream 2011-06-04 23:07

PUMBLENUTS

Don't change these.
Name: Email:
Entire Thread Thread List