We ought to make a 4chan-themed hack for some RPG. Like SA did with Awful Fantasy 3. Any ideas? *bricked*
Name:
Anonymous2005-01-07 10:27
I have no idea how much of a bottleneck the SDL interfaces introduce into an app off the top of my head
how about: not noticeable on today's hardware. Wow, function calls! There goes our fps from 192.5 to 191.8!
the SDL interface, and that it was portable, and easier to use than just DirectX, and that it was a system of interfaces that sits on top of DirectX (on windows at least) and is designed to write games with (lol more layers of abstraction lol)
well all of the above is true. Sewe my above point for layers of abstraction (hint: premature optimization like this is retarded)
acting high-and-mighty
like you in the above post?
use XML to store map data
well that's not a good idea
we have to use JavaScript for the scripting engine (we were going to write a simple scripting engine ourselves)
That's a good idea gone wrong - javascript is a pain. Lua or python are much better alternatives, more suited to game scripting. Writing your own is a waste of time unless you are doing it for the educational value.
The advantage of DirectX is that we could potentially come out with a better-featured engine that can do nifty things like particle effects and mixing 2D with 3D
because SDL and OpenGL can totally not do that right?
But enough bickering and out-geeking each other, let's see some concept art.